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Senior Lighting Artist (Temporary)
3 years ago
Job Title:
Senior Lighting Artist (Temporary)Requisition ID:
R004401Job Description:
Your Mission
Infinity Ward, developer of numerous award winning games, is seeking a Senior Lighting Artist (Temporary), with experience in game development and an interest in working with next-generation technologies. If you are a Senior Lighting Artist and have experience shipping AAA titles with visually stunning lighting aesthetics, then we are looking for you!
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
- Work with Level Designers, Environment Artists, Visual Effects Artists, and Team Leads to provide lighting for game environments and characters
- Creation of static and dynamic lighting using our proprietary game engine software
- Generate visually stunning creative solutions that are within memory and performance guidelines
- Ownership of level lighting process from initial look dev to final polish pass
- Solve technical issues that arise with tools, process or game performance
- Help to maintain standards for physically correct lighting across teams and studios
- Support the content and data acquisition process for skies and materials
- Provide mentorship to other team members in specific areas of expertise
Player Profile
Minimum Requirements:
- 4+ years of real-time lighting experience on pc or current console hardware
- Solid understanding and experience with runtime and pre-baked lighting techniques
- Ability to be self-motivated and self-directed
- Experience and understanding of current “industry standard” real-time PBR techniques
- Solid understanding of photography, camera terminology, exposure, and light
- Understanding of composition and the ability for lighting to enhance mood and gameplay
- Excellent written and oral communication skills
- Ability to communicate effectively with both Artists and Engineers on large teams
- Knowledge of color theory, HDR techniques, and how to use light and shadow to create form
- Ability to follow design reference, mood pieces, concept art and implement Art Directors vision
- Experience with one or more scripting/programming languages
- Coding and shader writing experience a plus
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