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About ProbablyMonsters Inc.
ProbablyMonsters™ is a builder of sustainable game studios that creates and launches original AAA games through a people-first culture. Our mission is to unite, guide, and empower talented teams to create exceptional interactive experiences. In an industry where new AAA studios and developer-focused cultures are equally rare, ProbablyMonsters stands out by fostering both with excellence. We empower our family of studios to concentrate on game creation while our platform team focuses on providing early stage infrastructure and long-term support. This unique development model provides each of our teams the confidence, security, and stability to create and ship their games free of distractions. Our family of studios includes: narrative-driven Cauldron Studios™, multiplayer-focused Firewalk Studios™, and our third studio, not named yet, already working on a next-gen co-op RPG game. Learn more about our people, culture, and commitment to exceptional creativity at
probablymonsters.comWe are looking for a
Senior Level Environment Artist to join our
New Co-op RPG team.
Who You Are:- You strive for excellence in environment art and world-building, with a flair for both the aesthetic and the technical.
- You prefer creating hand-crafted aesthetics with painterly, illustrative qualities rather than photo-realism.
- Your portfolio reflects your experience, your love for creating new worlds, and the technical mastery of your tools.
- You have a strong understanding of gameplay needs within the environments you create, and you enjoy the collaborative goal of finding the perfect balance between design and visuals.
- You pride yourself on your ability to effectively listen to and communicate with every member of the team in a way that inspires a confident and respectful workplace.
- You are well-versed in modern tools and techniques for creating modular, optimized, and textured game-ready content.
- You have experience in Unreal Engine 4 and/or are excited to learn.
What You Will Do:- Help build up our environment art team and work closely with Level Design in creating the tile sets they will use to create our game world.
- Getting your hands dirty in-engine and building environments.
- Collaborating with Concept Artists to translate designs into 3D assets.
- Joining a playtest session to give notes and see how your environments feel in actual play.
Minimum Qualifications: