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Senior Level Designer

Ubisoft
Chengdu Sichuan cn
4 years ago
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Job Description

Responsibilities:

· Participates in the gameplay conception for the levels;

· Prototype the environment, establish the layouts and suggest ways to use interactive and non-interactive means to create emotion for the player;

· Work with the design leadership, design team, artists, code, and animation to deliver level designs that epitomize the creative vision of the game.

· Research subject matter relating to the design objective in an effort to ensure the authenticity of the experience.

· You will be expected to own level designs from conception to the final stages of polish, facilitating communication and coordinating departments to ensure the vision is clearly understood.

· Be a positive influence on the entire team and as a Designer, evangelize the ultimate promise to deliver “fun”.

· Proactively seek out opportunities to identify and deal with issues before they arise.

· Ability to self-critique and accept outside critique. The more feedback you receive, the more you can tailor your work towards what is best for the game.

· Demonstrate a willingness to keep an open mind to coworker’s ideas, incorporating suggestions when applicable.

· Participate in the research and development of new tools related to level design and pipeline.

· Contribute to establishing and enforcing consistent design practices, constraints, and metrics throughout projects.

· Mentor other designers and lead by example.

Qualifications

Qualifications

· Enthusiasm and desire to work in the game development industry;

· Ability and desire to work in creative and collaborative teams;

· Proficiency in basic software such as word processing, spreadsheets, etc.;

· Excellent knowledge of level editing tools and scripting languages;

· Excellent communication and presentation skills;

· Excellent knowledge and strong experience of computer and video games;

· Ability to manage his/her own time and work within tight deadlines;

· At least five years of experience in a level designer role

· Strong working knowledge of level design

· Successful experience with an AAA title open world game would be a bonus

· A diverse, high quality portfolio

· Excellent written and verbal communication skills in English

· Experience in an Agile/SCRUM environmen

Additional Information

Good to know
As we aim to build a team who continuously push the boundaries of what’s possible within game development (and because we love to learn and grow from the people around us), we might ask you to do a practical test as a part of the recruitment process.

We look forward to receiving your application and learning more about you.

Company Description

Company Description

Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 320 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.

Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.

To find out more, please visit our website: http://www.ubisoftgroup.com or our WeChat account (UBISOFT育碧or 育碧招聘), or contact us for application by: ctu-recruitment@ubisoft.com

育碧成都自2008年建立后已成为中国西部地区主要游戏研发工作室之一,并拥有超过320名员工致力于研发育碧旗下的经典游戏。我们参与已与其他育碧工作室合作研发了多个AAA游戏,如《刺客信条》、《碧海黑帆》及《荣耀战魂》。同时我们也致力于自主研发休闲类游戏,如《疯狂兔子:奇遇派对》以及将多款育碧经典游戏移植到Switch平台。

同时,育碧成都工作室也是研发前沿性技术的领军者,其“Games As A Service (GAAS)” 的理念带领企业不断推陈出新。成都工作室的技术团队开发的产品被运用于育碧旗下众多知名游戏品牌,有效协助研发团队基于科学数据做出准确决策。

想要了解更多,敬请点击http://www.ubisoftgroup.com,或关注我们的微信公众号(“UBISOFT育碧”以及“育碧招聘”),或联系邮箱以申请相应岗位:ctu-recruitment@ubisoft.com

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