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Senior Level Designer
5 years ago
Job Description
Responsibilities
• Conceptualize, design, script, direct, and build levels for video game products
• Design and implement areas of the game including layout, character placement, and other gameplay related entities
• Collaborate with Creative Director and Lead Designers to contribute innovative ideas towards all aspects of game design
• Collaborate with other Level Designers to define and refine level designs to create an extremely fun, satisfying, and polished level design flow
• Actively participate in and / or lead design specific discussions concerning design reviews and design issues
• Create design documentation based on the direction from the Creative Director and Lead Designers
• Collaborate with the engineering team to develop and enhance the development of tools and processes used in laying out environments
• Work closely with the art department to conceive and design environments that are innovative and visually impressive.
• Apply architecture concepts to levels (flow, threshold, volumes).
• Share knowledge and mentor junior designers.
• Motivate and inspire others to generate new ideas.
• Keep up to date on current gaming trends and latest technology.
• Any other ad-hoc duties, if necessary
Qualifications
Requirements
• Minimum 7 years of experience, with exposure in 2 shipped AAA titles
• Experience on new generation consoles
• Ability to design creative and interesting game levels utilizing 3D tools (UnrealEd, Maya, Max, Hammer, Radiant or similar 3D editor)
• Must possess a strong working knowledge of game design systems
• Must possess a full understanding of the relationship between gameplay elements within the level and the overall game as well as all of the ways a player can respond to each gameplay element
• Passion for games and game development
• Deep knowledge of the adventure / shooter game genre and the game development process
• Ability to effectively communicate within a large group project environment
• Solid knowledge of the game production pipeline
• Ability to apply critical thinking and analytical skills to resolve complex issues
• Ability to meet deadlines designated for team projects
• Previous experience using Lua (or equivalent scripting language) to create game mechanics
• Ability to conceptualize exciting level designs that will be satisfying to the player
• Ability to learn new tools quickly
• Some artistic background, formal or otherwise, 2D or 3D, is a big plus
• Strong verbal and written communication skills
• Positive attitude, strong work ethic, and the ability to work in a highly collaborative team environment
Additional Information
All your information will be kept confidential according to EEO guidelines.
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