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Senior Level Designer

Ubisoft
Singapore sg
5 years ago
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Job Description

Responsibilities

• Conceptualize, design, script, direct, and build levels for video game products

• Design and implement areas of the game including layout, character placement, and other gameplay related entities

• Collaborate with Creative Director and Lead Designers to contribute innovative ideas towards all aspects of game design

• Collaborate with other Level Designers to define and refine level designs to create an extremely fun, satisfying, and polished level design flow

• Actively participate in and / or lead design specific discussions concerning design reviews and design issues

• Create design documentation based on the direction from the Creative Director and Lead Designers

• Collaborate with the engineering team to develop and enhance the development of tools and processes used in laying out environments

• Work closely with the art department to conceive and design environments that are innovative and visually impressive.

• Apply architecture concepts to levels (flow, threshold, volumes).

• Share knowledge and mentor junior designers.

• Motivate and inspire others to generate new ideas.

• Keep up to date on current gaming trends and latest technology.

• Any other ad-hoc duties, if necessary

Qualifications

Requirements

• Minimum 7 years of experience, with exposure in 2 shipped AAA titles

• Experience on new generation consoles

• Ability to design creative and interesting game levels utilizing 3D tools (UnrealEd, Maya, Max, Hammer, Radiant or similar 3D editor)

• Must possess a strong working knowledge of game design systems

• Must possess a full understanding of the relationship between gameplay elements within the level and the overall game as well as all of the ways a player can respond to each gameplay element

• Passion for games and game development

• Deep knowledge of the adventure / shooter game genre and the game development process

• Ability to effectively communicate within a large group project environment

• Solid knowledge of the game production pipeline

• Ability to apply critical thinking and analytical skills to resolve complex issues

• Ability to meet deadlines designated for team projects

• Previous experience using Lua (or equivalent scripting language) to create game mechanics

• Ability to conceptualize exciting level designs that will be satisfying to the player

• Ability to learn new tools quickly

• Some artistic background, formal or otherwise, 2D or 3D, is a big plus

• Strong verbal and written communication skills

• Positive attitude, strong work ethic, and the ability to work in a highly collaborative team environment

Additional Information

All your information will be kept confidential according to EEO guidelines.

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