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Senior Level Designer
1 year ago
THE STUDIO
We are a company for gamers, by gamers. We believe that truly good and deeply compelling games are timeless and will ultimately prevail over fine-tuned shallow addiction cycles. Our mission is to make deeply engaging and technically outstanding games, while embracing all the opportunities of cross-platform, new business models and a games industry in flux.
We are looking for motivated and highly skilled people who share our love for making outstanding games. You will need to be ready to take on the task of being part of a small but experienced and dedicated team, not be afraid to get your hands dirty, and have a can-do attitude. Join us! It’s going to be a thrilling ride.
SENIOR LEVEL DESIGNER
Super Evil Megacorp is looking for a Senior Level Designer to break ground on a brand new AAA project currently in pre-production. In this role, you will spearhead shaping the new world and its encounter spaces, design fantastic traversal playgrounds, craft interesting combat layouts, and surprise players with delightful moments of discovery. We're looking for someone who loves the craft of shaping space, attention, and tension in games. You'll be working alongside our passionate team of artists & gameplay designers to bridge the visual & combat vision of the game and bring the space to life.
Responsibilities:
- Layout and construct game environments, establishing the pacing & flow of the players attention
- Collaborate with combat designers to carve interesting arena geometry that complements the unique combat philosophies of the title
- Collaborate with art and narrative teams to bring beautiful, lore-ground locations to life
- Build open spatial layouts that allow players to fully express their traversal abilities and challenge their mastery
- Guide the player's attention & flow, and manage the delicate balance between feeling lost vs big "aha" moments
- Work with the art team to translate a visual and environmental story into interesting spaces to traverse
- Balance the pacing of discovery, traversal times, and overall playtime
- Work with the tech team to advance the internal tooling for level creation and encounter development
Experience & Qualities
- 5+ year experience with creating a mix of open world as well as closed combat spaces
- Experience with 3D level design tools, game editors
- An eye for shaping visually striking concepts into spaces that also express the game's mechanics
- Passion for open world and exploratory level design.
- You have a great instinct for the best way to balance art and Level Design, so spaces simultaneously look great and play amazing.
- Experience helping tools engineers develop great tools
- Experiences with software such as Maya, Houdini, and other relevant world-building tools
- Programming or scripting skills a plus
Do you feel like you don’t meet each and every requirement on the job description? Many people don't apply for jobs unless they feel they exceed at every one of these job requirements. It’s very important for us at SEMC to ensure we have a diverse and inclusive group of talent, so please go ahead and apply even if you feel that you’re not a “perfect” fit! You just might be what we’re looking for!
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