Senior Level Designer

People Can Fly
Montréal QC ca
8 days ago
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Job Description

- Blocking out and building levels as well as heavy iterating on them (playtesting and providing / implementing feedback)
- Collaborating with the art department to ensure that the levels are of the highest visual quality while retaining gameplay and fun as well as design and code teams on making maps as fun as they can be and integrating any new features into the built-in levels
- Full ownership - from the paper design, through the whitebox phase, scripting, iteration, debugging, optimization - until the game ships.
- Manage or supervise work of established Strike Teams
- Bugfixing and describing case studies in knowledge base
- Sharing knowledge with less experienced peers
- Occasionaly support Lead in recruitment projects with HR collaboration
- Occasionally can onboard new hires

Qualifications

- Typically 5+ years of professional level design experience
- Typically at least one successful shipped AAA title on PC or console
- Experience in level design – both practice and theory (chokepoints, routes, lines of sight, engagement distances)
- Experience in working with shooter genre
- Ability to process, understand and implement feedback
- Great understanding of creative and game development processes
- UE4 knowledge and Unreal Engine Editor full working proficency
- Proficiency with Atlassian software (JIRA, Confluence)
- Strong verbal and written communication skills in English
- Open-minded team player attitude
- Strong work ethic and self-motivated
- Passionate about playing and making videogames
- Knowledge and passion for games.

Nice to Have:

- Experience with scripting languages, understanding of programming paradigms and concepts
- Open world experience
- Procedural content experience
- 1st person shooter experience
- PVE / PVP / PVPVE experience

Additional Information

U.S.

Canada

Company Description

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting AAA projects with the top publishers in the industry: Project Gemini with Square Enix and Project Dagger, in addition to a new IP to be self-published and two other games in a concept phase. One of our IPs is also being adapted for VR technology.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.

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