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Senior Level Designer

Offworld Industries
New Westminster British Columbia
1 year ago
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About Offworld Industries:

Offworld Industries Ltd. (OWI) is the independent studio behind the successful military first-person shooter game, “Squad”. OWI was formed in 2014 by more than 15 developers who had worked together on the well known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation.

Fast forward to 2023, OWI has nearly 120 employees and is rapidly growing. We have been expanding the studio into serving as a publisher supporting mods and have just released our new title into early access, "Starship Troopers: Extermination", a 12-player PvE first-person shooter based on the 1997 cult-classic film.

We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same. We are looking for a talented Senior Level Designer for our current and upcoming Unreal Engine based multiplayer games. If you are passionate about making great games and a team player, we are looking for you!

Job Duties:

  • Drive the level design in your areas of ownership
  • Assist the Lead Level Designer with identifying priorities and planning within your areas of ownership
  • Oversee the work of more junior level designers and provide guidance as needed
  • Plan levels that incorporate major gameplay elements by creating design concepts, gathering references, design of combat encounters and evaluating resources needed for development
  • Incorporate strong design that supports player movement, survivability, and enjoyment using existing game mechanics
  • Prototype, iterate, and refine gameplay on level to ensure quality combat and mission experiences for play
  • Demonstrate strong eye towards aesthetics, with an ability to work collaboratively with the art team
  • Provide concepts and feedback to environment artists
  • Collaborate with game designers and other level designers to designate points of interest, victory conditions, and gameplay mechanics specific to the level
  • Use game engine software to place objects and foliage to create immersive virtual environments that support and enhance the player experience and creative vision of the game
  • Integrate the content produced by other disciplines for your designs into the game engine, to include visual effects, sound effects, etc.
  • Conduct gameplay evaluations with the team providing feedback and suggestions to help fine tune and improve game levels
  • Identify and help fix errors and bugs
  • Work with software engineers and technical artists to achieve performance targets
  • Create, edit, and expand upon level documentation to assist other team members
  • Help define and oversee level creation pipelines and best practices, as needed
  • Identify, prioritize, and suggest solutions to problems

Requirements:

  • Extensive level design experience in multiplayer FPS games
  • Have at least 5 years experience as a professional level designer
  • Have shipped at least 1 title
  • Experience with Unreal Engine 4 computer software or equivalent (Unity, QERadiant, Source Engine)
  • Experience with design production tools and level editing pipelines
  • Experience with World Machine or similar terrain creation software
  • Experience with visual scripting processes, such as Blueprint
  • Experience with imaging software, such as Adobe Photoshop
  • Skills in optimizing games and understanding of instancing, merging, levels of detail, hierarchical instanced static meshes, proxies, etc.
  • Ability to thrive in a highly collaborative team environment
  • Excellent communication skills with the English language, both verbal and written
  • Ability to anticipate, prioritize, and organize work to meet objectives
  • Experience developing multiplayer video game environments

Desirable Traits:

  • Interest in shooter games
  • Experience with source control software (Perforce)
  • Experience with task management software (Jira)
  • Mentoring skills to enable the growth of more junior level designers
  • Self-motivated problem solver and solution-finder that can take ownership over their assigned areas of the game

This is a full-time permanent position.

This role offers:

  • Competitive salary
  • Health and dental benefits
  • Wellness spending account
  • Retirement savings plan
  • 3 weeks of paid vacation and 2 weeks of paid studio shutdown over the December holiday period
  • Wonderful colleagues!

If you meet the above qualifications, and OWI sounds like the kind of company you want to be a part of, please apply now with a cover letter and a copy of your resume .

Offworld Industries is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, ancestry, place of origin, colour, ethnic origin, language, citizenship, creed, religion, gender, sexual orientation, age, marital status, physical and/or mental handicap, financial ability or any other characteristic protected by law.

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