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Senior Graphics Programmer [New IP] (511)
1 year ago
Job Description
What Will You Do
- Analyse and determine if current graphics functionalities in the game meet the project’s requirements
- Implement graphics algorithms, techniques and processes that meet the artistic, design and technical requirements of the project
- Work as a key part of an agile development team, and assist the lead with planning and review of features and mentoring less experienced programmers
- Implement innovative solutions to featu re requests, taking into account performance, maintability and appropriate resource usage
- Participate in the definition of coding practices and ensure coding standards are followed with regular code reviews
- Collaborate with stakeholders to gather and analyse technical constraints and establish solutions
- Demonstrate an understanding of load and feature testing , write test code, and develop test frameworks and processes
- Stay up to date with state of the art technology and promote its use within the studio
- Integrate large scale modules or components while minimising the impact on the rest of the programming team
- Contribute to and on occasion lead cross studio collaboration communications in conjunction with the Lead Programmer
- Establish and maintain contact with their counterparts within the studio, share knowledge and best practices, and put those learnings to use on their projects
- Involved in the optimisation of systems
What Will You Bring
- Excellent mathematics ability and extensive knowledge of common 3D graphics principles and rendering algorithms
- Very good working knowledge of current GPU architecture and modern rendering APIs including Direct3D 12 or Vulkan
- Knowledge of a variety of special FX techniques and the latest rendering algorithms
- Ability to succesfully resolve GPU issues originating in other systems
- Excellent C/C++ programming skills, with excellent knowledge of object oriented development including design patterns and UML
- Extensive experience working with a large game codebase, and it's modules, middleware and associated pipeline
- Deep understanding of software performance considerations, with ability to design and implement well performance systems/features
- Significant knowledge of common algorithms, data structures and patterns, and their application
- Proven ability to analyse unfamiliar code of a reasonable complexity to understand, extend, refactor and optimise an existing module
- Proven ability to debug defects of a reasonable complexity, including memory related issues, multithreading, and assembly level debugging
- Indepth knowledge of different software development methods such as Test Driven Development, Unit Testing, Agile etc.
- Understanding of the constraints and technical requirements for console platform development within their area
- Excellent interpersonal and communication skills
- Ability to mentor others
Additional Information
Benefits & Relocation
We’re offering flexible working with some remote work available, 25 days annual leave + Christmas shutdown (usually 3 days), private healthcare (with option to add immediate family), life insurance & income protection, workplace pension scheme, paid volunteering days, annual fitness & well-being allowance, games, technology & merchandise, subsidised travel and excellent relocation support, should you need it!
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Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our gamers community.
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