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Senior Gameplay Programmer - Player, Camera & Controls [Star Wars Project]
2 years ago
Job Description
We’re collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years.
We are looking for a Senior Gameplay Programmer. As part of our Gameplay team, you will have the opportunity to work closely with other programmers, designers, artists and testers. In your day-to-day work, you will develop new game features using Massive’s in-house engine, Snowdrop™. You will have the chance to work with implementation and maintenance of various parts and systems. You will be working on player centric features like combat, controls, movement and camera. In this role you will have ownership and responsibility and will be able to make a direct impact on our exciting project.
This is an opportunity to work onsite at our newly revamped studio in Malmö Sweden ( well, at least 3-days per week ). And if you’re interested – please apply in English, our company language.
Responsibilities
- Design, implement, debug, and iterate on new and existing player centric gameplay systems. You will focus on character locomotion, camera, controls and combat together with game designers
- Investigate and solve problems autonomously
- Encourage initiatives related to creating and improving systems and be responsible for the performance of systems
- Guide and support junior programmers with domain expertise
- Development in a C++ multithreaded engine, using modern techniques
- Performance awareness in algorithms as well as in memory and bandwidth usage
- Documenting your work to transfer knowledge and enabling users how to use the new systems and functionalities
Qualifications
You as a person
We are looking for a detail oriented and well organized experienced programmer who enjoy playing video games as part of research and learning about best practices in the field. To be suitable to this role you need to have solid communication skills to make it possible to iterate with designers as well as collaborate on systems with other programmers. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
- Professional experience as a Gameplay Programmer focused on C++
- Worked on multiple PC or console titles and have the knowledge of the process and life-cycle of game development
- Professional experience of working with a multithreaded engine with modern techniques
- Knowledge and experience with performance critical programming
- Previous experience of having the ownership over a core gameplay system
Good to know
As we aim to build a team who continuously push the boundaries of what’s possible within game development (and because we love to learn and grow from the people around us), we might ask you to do a practical test as a part of the recruitment process. We look forward to receiving your application and learning more about you. Meanwhile, pleasecheck-out the videos posted below and our employee perks here, to gain greater insight into life at Massive.
Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 650 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
All your application information will be kept confidential according to EEO & GDPR guidelines.
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