Senior Game Programmer
5 days ago
Torn Banner Studios, creators of Chivalry: Medieval Warfare, are looking for a talented and enthusiastic full-time permanent Senior Game Programmer to join our small independent studio of around 25 developers. Help us create exciting games currently based on Unreal Engine 4, as well as providing support for existing and future games.
As a senior game programmer you will be responsible for a wide range of tasks and should expect a variety of issues and challenges to tackle across various areas of the game. This will include the implementation of new features as well as debugging and optimizing existing ones. In addition the role requires excellent communication skills as you will be collaborating closely with team members from other departments.
The ideal candidate would have a keen interest in participating in the design process. This person would play a significant role in getting features from paper to the player by working collaboratively with design, art, and QA departments. They must be a team player, willing to help others identify problems and seek creative solutions.
- At least 5 years professional video game programming experience
- C++ proficiency
- Strong interpersonal communication skills.
- High degree of self-motivation and initiative-taking
- An understanding and passion for video games
- Predilection and the ability to take on research and self-education
- Authorized to work in Canada and can work full-time at our studio in Toronto
- Have, or are pursuing, a B.S. or M.S. in Computer Science, or an equivalent degree
- Experience working with Unreal Engine 4
- Experience developing AAA titles on multiple platforms
- Experience with game optimization
- Experience with debugging optimized x86 executables
Portfolio and résumé required for any application.
Benefits & Perks
- 4 weeks Paid vacation
- Relocation assistance
- Flexible schedule
- Weekly happy hour
- Healthcare & benefits
We're the studio behind the hit franchise Chivalry: Medieval Warfare. At Torn Banner we understand that long, hard hours are not conducive to being a happy, healthy person. Combine this idea with a flat studio structure and profit sharing and you've got ideals that promote a positive, low stress environment to help us create awesome games. As a small team of developers, each individual has a huge impact on the final product that we put out, so we put emphasis on being open with each other, giving/receiving critical feedback, and not letting an false sense of authority cloud our vision. The more eyes and input that we have from different disciplines and personality types, the better our releases will be.