Senior Game Designer | AAA Xbox Partnered Studio

CaptureAge
Remote
26 days ago
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As a Senior Game Designer, you will report to a Lead Game Designer and play a crucial role in shaping the gameplay experience of various AAA titles in the Age of Empires franchise. This is an exciting opportunity to work on a classic franchise and contribute to its success!

We offer a fully remote work environment with flexible working hours.

Key Responsibilities

Qualifications

Skills

Application Process

Please answer our form that briefly outlines why you are interested in this role and why your experience and skills make you a good fit. To demonstrate your attention to detail, include the phrase “Elite Genitour” somewhere when filling the application form.

About CaptureAge

CaptureAge is a company that grew out of the Age of Empires community and is now partnered with Xbox Game Studios to provide game development services in AAA titles like Age of Empires II and Age of Empires IV. We have a small (35+) but growing team of passionate game developers, from artists to software engineers.

Inclusivity and Fairness

The people making games should be as diverse as the people playing them and we encourage applications from all backgrounds and identities. As a fully remote and internationally distributed company we are a team that enjoys and celebrates a diversity of voices and perspectives.

Compensation

Our compensation is determined by considering competitive market rates, experience, and cost of living. As a fully international company, we strive to ensure competitive compensation aligned with the local cost of living and market standards.

Fully Remote – Location / Time Zones

We are a fully remote company with team members in 20+ countries across many time zones. We prefer team members who fit within broadly American/African/European time zones (UTC-8 to UTC+3) but we are open to applications from anywhere.

Hours/Time Management

We have a flexible approach to time-management, and we believe in giving team members the opportunity to control their own schedules. We'd like to see a world in which work can fit around your life, not the other way around! In practice this means a few pre-agreed sync points a week, with the rest of your working time entirely up to you – we do not have mandatory core hours.

Async Biased

We lean towards async working arrangements and design our processes and working environment with this in mind.

Consensus Driven

We try to foster a genuinely collaborative and consensus driven approach to our work rather than top-down direction and micro-management.

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