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Senior Game Artist

Improbable
UK
23 days ago
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The Multiplayer Group (MPG) are 300 developers and data scientists, helping our clients and partners build 20+ AAA projects at any one time. We’re probably the most experienced multiplayer dev group in the world and we’re set up to help the games industry make games more easily, to deliver the highest quality, and become long-term partners.

We hire the best people, our talented team is spread across the globe. We’re remote-friendly and big on wellbeing, so if you love the sound of us, we’d love to hear from you!

Your mission:

We are actively recruiting a Senior Game Artist (3D) to help MPG deliver expert art support to our clients. You will work with the art/animation/tech art team and alongside production, design, QA and engineering teams in helping to deliver the best multiplayer experiences in the world.

You are an experienced Senior Artist who has delivered significant contributions to many games. You are confident in owning deliveries - helping schedule work and report on progress. You are an expert in your field with an arsenal of direct experience to call upon. You could be considered a Generalist, being strong in 3D (hard and soft body modelling), creating and applying materials/shaders and perhaps world building, VFX, lighting and maybe more. You can operate independently on complex projects and demonstrate the full capabilities of your craft, understanding the technical as well as creative challenges. You’re happy to help mentor more junior artists and work collaboratively across the team to ensure the best possible ideas are professionally presented and realised in-game.

You fully understand that your art skills will only get you so far when it comes to creating solutions and that your other non-technical skills, such as effective communication, mentoring, and teamwork are starting to play a much larger role in your work.

This is a perfect opportunity for the right person to play a big part within the art team - helping to define workflows for our teams as well as helping to set visual benchmark assets following the visual direction.

What you'll be doing:

What we'll need from you:

What would help:

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