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FX Artist (Real-time engine)
3 years ago
Senior FX Artist - Create - Apex Legends
EA Create is a collective of content production teams partnering with EA Studios game teams to provide outstanding visuals, audio and technology. Our teams comprise of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We are a diverse team, unified through collaboration, culture and craft.
Create Art Vancouver (EA's centralized art team) is looking for an experienced and passionate Senior FX artist to join our real-time FX team. The FX artists from Create Art research, conceptualize, and create all manner of FX from natural atmospheres and sci-fi realism to stylized fun and realms of fantasy.
You will work with the FX team, Art Directors, and Design team to create real-time FX for Apex Legends
Responsibilities:
- Conceptualize and create industry-leading FX for our games
- Work with Design to understand requirements and create FX for gameplay mechanics
- Create behavior-driven FX for characters and vehicles
- Create atmospheric FX and direct proper placement of assets to enhance living worlds
- Simulate physical phenomenon through a variety animation and simulation techniques
- Inject personality and humor into visual effects through stylization
- Work with Art Director and CG Supervisor to create style guides and visually defining particle assets.
- Partner with Rendering and Tools teams to determine requirements for FX tools.
- Develop strategies to solve FX issues affecting rendering performance to maintain target FPS.
- Plan with directors and management to establish asset requirements, manage scope and escalate risks for feature reviews.
Qualifications:
- 5+ years' experience as a real-time FX artist on shipped titles
- Proficient in using Maya, Photoshop, After Effects, or equivalents
- Experience implementing FX assets in a real-time engine
- Experience with performance requirements and restrictions on console hardware
- Experience creating and editing shaders for FX
- Experience with atlas texture technology and methods of atlas creation
- Experience creating and modifying existing modeling assets for in-game FX use.
- Experience with scripting languages and shader authoring (HLSL)
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