Senior Environment Outsource Review Artist (Contract)
15 days ago
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Senior Environment Outsource Review Artist
This is a contracted position through our staffing partner DZConneX with a high likelihood of extension.
Remote, United States
PlayStation Studios Visual Arts (PSSVA) provides world-class content, development and services to PlayStation Studios. Our team is always at the cutting edge of technology and partners with the industry’s best minds and companies. This is your opportunity to work closely with game and film industry professionals from all over the world!
We're looking for a Senior Environment Outsource Review Artist to join our team and build in-game next generation game & cinematic quality environments and a range of material props styles. The focus of this role will be on environmental art assets for AAA Assets for Sony First Party & External Client titles.
If you have the ability to create props and environments from both detailed concepts and a single photograph, we want to speak to you! If you're able to take and provide direction from concepts or rough direction to the final model/texture, even better!
- Be able to craft in-game art and in-game cinematic art assets to Visual Arts/client specifications.
- Oversee the creation of game assets with an external team.
- Take a game asset from grey box to final quality (end to end) including collision, LOD’s and baking texture maps, etc.
- Evaluate effort estimations to ensure staff days are in-line with current project schedules.
- Create and/or modify existing assets as necessary, may be required to create both hard-surface and soft bodied assets from scratch.
- Quality control art assets prior to delivery to client.
- Work with clients/supervisors to revise and respond based on feedback for both aesthetic and functional purposes.
- 5 years' experience as an Environment/Prop Artist, with at least 2 shipped AAA titles.
- Advanced understanding of in-game and in-game cinematic art asset creation (portfolio must contain examples of assets with wire-frame shading).
- Expert understanding of Maya, as well as ZBrush or Mudbox.
- Experience in training and mentoring a team of artists.
- Ability to use in-game technology to finalize assets.
- Understanding of in-game testing to test/optimize for game engine specs while balancing aesthetic needs.
- Experience with asset ingestion/integration within a game engine (Unreal, Crytek, or proprietary).
- Advanced understanding of in-game art asset creation including hard-surface props, soft rigid assets such as clothing items, vehicle, weapons, etc.
- Experience working with external outsource vendors and/or working with a game engine and engine tools.
- Bonus: Experience as a concept artist / drawing skills / portfolio.
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