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Senior Environment Artist
1 year ago
Wave brings people together through virtual entertainment. Our shows enable artists and audiences to collaborate in the creation of the most interactive live performance experiences in the world. Waves are live, interactive and immersive shows that are unlike any virtual concert you have ever experienced. We combine the best of live music, gaming and broadcast technology to transform the live music experience. Waves are live streamed globally on wave.watch and across popular social and gaming platforms including YouTube, Twitter, Twitch, TikTok, Facebook and Roblox.
You'll work with our Art Director and Content Producers to create environments and props that fit a wide variety of styles for all types of musical performers. They will range from lush forests, to futuristic cities, to audio reactive abstractions, all with the goal of setting the proper mood for fantastical and sometimes surreal concerts that go beyond what is possible in the real world.
Responsibilities
- Assess and plan out Show content, with consideration of narrative and visual storytelling, while documenting intentions
- Assess artistic content and establish time and planning estimates by priority and importance
- Help Lead training and knowledge sharing with other members of the team, including in a mentorship role
- Build and integrate assets into shows and find solutions that adhere to the style guide
- Collaborate with technical artists and other senior artists to ensure the technical and artistic quality
- Communicate and collaborate with key stakeholders to confirm task direction
- Work closely with the design team counterparts to shape and mold early design block-outs into spaces that work both for performances and desired art direction.
- Work closely with the Engineering, and Tech art teams to develop new workflows or improve upon existing tools and technologies to streamline efficiency.
- Efficiently communicate and support management and help communicate initiatives and company goals to the team
- Oversee optimization and debugging to fix the issues raised by testers
- Plan, estimate and prioritize time frames for the completion of tasks and track progress using the designated tracking tools both for your own work and other team members
- Assist in the day to day management of tasks executed by outsource partners, including the planning and review of artwork
- Support the Show Director and other senior artists in any ad hoc tasks and duties.
Required Qualifications
- Excellent Demo reel / portfolio of past work
- Ability to create interesting, detailed and visually appealing artistic environments
- Excellent interpersonal and communication skills
- Strong working knowledge of the UE4 Material editor, camera, VFX, and lighting tools
- Mobile or VR Environmental art development experience
- Excellent understanding of Physically Based Rendering systems
- Strong working knowledge of industry leading 3D modeling packages
- At least 1 shipped AAA title in the Sr. Environment Artist Position
- 5+ years of world building experience working in Unreal Engine
Desired Qualifications
- Familiarity with data management software (such as Perforce)
- Possess a foundation in traditional arts
- Self-motivated, independent, and has proven ability to self-manage and meet deadlines.
- Strong understanding of modular workflows as it relates to architectural assembly and asset creation.
- Experience with both rapid prototyping and shipping highly polished experiences
- Keeps up to date on new tech and industry trends
- Musician/Music lover
- Passion for live events
- Experience developing musically reactive visuals
Salary Range: $70,000 - $144,000**
**Salaries at Wave are based on a few factors including a candidate's location (to account for any cost of living differences), their experience level and their performance during the interview process. On top of a cash salary we also include company equity in the form of stock options with every full time offer as well as other benefits (insurance, 401k, unlimited PTO, etc).
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