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Senior Environment Artist
3 years ago
Job Description
Ubisoft Milan is looking for a Senior Environment Artist to be involved in the creation of characters for a triple-A project.
The Artist will be in charge of producing, optimizing and revising high quality assets for runtime/real-time purposes. He/she will work closely with the development team to integrate the work into the game and verify that all the elements interact properly.
Responsabilities:
- Deliver high-quality models and textures and ensure their efficient integration in the game;
- Ensure visual, performance and technical quality of 3D environment assets;
- Develop high-quality assets, which inspire and realize the vision of the game and adjusting the work according to the narrative and visual storytelling;
- Help the team to set and maintain strong visual quality of the project;
- Plan, build and implement complex artistic assignments;
- Identify potential risks and challenges and suggests relevant solutions for the project;
- Contribute in establishing and optimizing pipelines for improving quality and time of production;
- Propose and implement artistic and technical solutions to address production issues;
- Share your knowledge and provide feedback to junior 3D artists.
Qualifications
Requiriments
- +5 years of experience in creating environment models (within the gaming industry is an advantage);
- Strong knowledge of 3D modeling, UV and texturing for games;
- Proficiency in level composition and lighting;
- Proficiency in 3D Studio Max, Maya, Z-Brush and Photoshop;
- Ability to digitally sculpt/model and texture both high and low polygon models;
- Strong knowledge of texturing & shading;
- Ability to construct and elaborate assets based on key reference or concepts;
- Experience with managing polygon count and texture budgets;
- Experience on real time rendering engine;
- Experience on managing high graphic performances on real time;
- Passion and enthusiasm for videogames;
- Knowledge of English.
As a plus:
- Ability to use Substance Painter and Substancer Designer;
- Ability to manage VFX and lighting.
Additional Information
Initial fixed-term contract.
In order to consider your application, please send us a link to your portfolio/showreel.
The position is based in Milan (Italy) and requires working onsite.
All your information will be kept confidential according to EEO guidelines.
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