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Senior Environment Artist - Vegetation

People Can Fly
Montréal QC ca
1 year ago
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Job Description

● Creating high quality environment assets and gadgets suitable technically and artistically
to project universe
● Modeling and texturing high poly and low poly environment assets
● Maintaining the production and software pipeline and meeting deadlines

Qualifications

● 6 years of experience in all aspects model creation workflow (Model and texture
realistic, modular, hard-surface and organic set pieces and props for a diverse set of
environments with use of all new techniques)
● Experience with industry-standard software packages for 3D modeling, high poly
sculpting, and texture painting (Maya, Max, ZBrush, Photoshop, or their equivalents)
● Ability to use PBR shaders and normal maps on daily basis
● Substance Painter working proficiency
● Experience creating high quality creative/visual aesthetics as well as technical
knowledge
● Being able to adapt fast a specific art style
● Ability to adapt with guidance and improve, new styles, techniques and workflows
● Solid understanding of color theory
● Strong verbal and written communication skills in English
● Open-minded team player attitude
● Strong work ethic and self-motivated
● Passionate about playing and making video games

Additional Information

U.S.

Canada

Company Description

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting AAA projects with the top publishers in the industry: Project Gemini with Square Enix and Project Dagger with Take-Two (2K), in addition to a new IP to be self-published and two other games in a concept phase. One of our IPs is also being adapted for VR technology.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.

If you feel yourself able to deliver as nobody else, take ownership of your projects, and are ready to leave a mark on a game you work on, apply now!

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