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Senior Environment Artist [Unannounced Project] (f/m/d)

Ubisoft
Berlin BE de
1 year ago
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Job Description

As a Senior Environment Artist, you will be responsible for designing, prototyping and creating high quality 3D game environments, utilizing in-house Ubisoft tools and engines. You will collaborate with the Lead Artist and Art Director to ensure that your environment art meets the needs of the other creative departments, and that it reaches the required quality and functionality expectations. You will work closely with the Level Design team - taking gameplay block outs through to final quality artwork, while making sure that to accurately incorporate their intended metrics and gameplay functionality into the environment art. Alongside the Lead Environment Artist, you will be actively involved in the delegation of tasks to other members of the team; as well as providing accurate information to the project Producers, to assist with scheduling and planning. Furthermore, you will also support and guide other Environment Artist’s on the team to achieve great results.

What you'll do

Qualifications

What you bring

Bonus points for

Additional Information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal.
For further information please check bluebyte.de and berlin.ubisoft.com

Company Description

We Are Ubisoft Berlin

Founded in 2018, Ubisoft Berlin has steadily grown to over 150 talented game developers. We collaborate on Far Cry 6 alongside international Ubisoft teams, and are also working on Skull & Bones – those are just two of our slate of projects, the others still to be announced.

We take an ambitious but humble approach to our goal of bringing AAA development to Germany. We commit ourselves to excellence: delivering inspiring and meaningful game experiences that make our players feel part of the worlds we have created.

We encourage real ownership within our teams – giving lots of trust and space for them to explore their creativity. The ultimate goal being to leave a positive mark in the lives of our players and the industry of a whole.

Come and join us in one of the most creative and exciting cities in the world!

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