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Senior Environment Artist [Unannounced Project] (381)
3 years ago
Job Description
Create high quality artistic content for the project in respect of technical constraints and artistic direction, while supporting the Lead Artist on management focused tasks.
Responsibilities
- Define, manage and delegate out resources from creation to placement;
- Contribute to the technical understanding of more junior members of the team;
- Be a reference for the art team in relation to various artistic elements and find solutions to complex issues that arise;
- Efficiently communicate and support messages from management;
- Share knowledge within the team, advise and mentor more junior members of the team;
- Assess artistic content with the Lead Artist and establish time and planning estimates by priority and level;
- Oversee optimisation and debugging to fix the issues raised by testers;
- Build and integrate assets into the play space and find solutions that adhere to the style guide;
- Assess and plan out the space, with consideration of narrative and visual storytelling, while documenting intentions;
- Create fully functional assets which can be shared across the project and respect the technical and artistic constraints of the project;
- Plan, estimate and prioritise time frames for the completion of tasks and track progress using the designated tracking tools;
- Communicate and collaborate with key stakeholders to confirm task direction and ensure consistency of work within the team;
- Ensure the technical and artistic quality of the game is delivered by collaborating with technical artists and other senior artists and make changes when necessary;
- Understand the game design documents in regards to the environments, objectives, atmospheres, story and style and use them to create various artistic elements;
- Share knowledge of project tools and their functions, the project file classification system and the process of updating engine data;
- Support the Lead Environment Artist and other senior artists in any ad hoc tasks and duties.
Qualifications
Skills and Knowledge
- Excellent interpersonal and communication skills;
- Ability to create interesting, detailed and visually appealing artistic environments;
- Strong ability to adapt to new processes and pipelines;
- Strong working knowledge of industry leading 2D / 3D modelling packages;
- Strong knowledge of composition and visual story telling;
- Strong knowledge of level editors;
- Excellent understanding of Physically Based Rendering systems;
- Familiarity with data management software (such as Perforce);
- Strong gameplay and level design knowledge;
- Strong knowledge of the video game industry and awareness of typical video game development processes is essential;
- Originality and resourcefulness in problem solving;
- Strong Knowledge of optimization techniques (e.g. 3D Studio Max).
Relevant Experience
- 5 years’ minimum experience as an Environment Artist or other relevant experience;
- Bachelor’s degree in Graphics Design, Art or other relevant training;
- Has shipped at least 1 or more titles, preferably full project cycles on a AAA console title;
- Experience in both hard surface and organic modelling;
- Experience working in Adobe Photoshop.
Additional Information
Benefits & Relocation
Flexible working, 22 days annual leave + Christmas shutdown, private healthcare (with option to add immediate family), life insurance & income protection, workplace pension scheme, paid volunteering days, annual fitness & well-being allowance, games, technology & merchandise, subsidised travel and many more...
Relocation assistance is available to anyone currently living 50 miles or more from the studio location. Please contact a member of the talent acquisition team to find out what we have to offer and how we can support with your move here... relocation really doesn't have to be a daunting prospect.
Find out more about Ubisoft Leamington: https://reflections.ubisoft.com/about/ubisoft-leamington/
Facebook: https://www.facebook.com/Ubisoft.Leamington
Twitter: https://twitter.com/ubileam
Ubisoft Reflections & Ubisoft Leamington is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.
Company Description
Ubisoft Leamington has been a member of the Ubisoft family since January 2017 and has collaborated on Tom Clancy’s The Division & The Division 2, Far Cry 5 and Starlink: Battle For Atlas. Currently comprised of a 70-strong team, the studio is a solid and experienced group supported by a mix of veteran developers and promising young talent. Based in Royal Leamington Spa, Ubisoft Leamington is at the heart of a thriving destination for UK game developers.
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