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Senior Environment Artist [Star Wars Project]
1 year ago
Job Description
We are collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years.
As an Environment (Level) Artist here at Massive, you'll get the chance to use your artistic eye to create gameplay spaces that not only play well but look visually stunning too. You'll engage in-game engine optimization and production pipeline and by utilizing the power of our in-house game engine - Snowdrop, you'll collaborate with other Artists, Tech Artists, and Level Designers to create unique AAA game worlds.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you'll do
- Developing environmental storytelling through set dressing & composition;
- Distributing and creating 3D assets throughout the game for great readability;
- Prototyping assets and textures;
- Building 3D scenes for environments based on concept art and reference imagery;
- Collaborating with Level Designers to maintain gameplay requirements and Tech Artists to maintain performance requirements;
- Mentoring junior artists to help in their development;
Qualifications
What you'll bring
You believe what environment art can mean to a game through creative initiatives, and you’re not afraid to take responsibility for what's needed to make the game better. You are driven by actively taking part in visual development and have a problem-solving approach when it comes to providing insights from all parts of the development into your area of expertise, which makes you a valuable source of ideas and suggestions to solve blockers.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
- A relevant portfolio of artwork (must include Level/Environment Art, ideally with a realistic style);
- Proven experience working in the games industry;
- Good understanding of environmental storytelling through set dressing & composition
- Great understanding of art fundamentals and design (including composition, color theory, and lighting);
- Knowledge of 3D & texturing packages;
- Solid understanding of the workflows required to create an asset from Blockout to final quality, and optimizing for real-time rendering.
Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
You can also find a summary of the Massive Job Perks here.
All your application information will be kept confidential according to EEO & GDPR guidelines.
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