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Senior Engine Developer (Full Remote)- Help us build a ECS-based game engine!
1 year ago
As a Senior Engine Developer on the Bright Star Studios Engine team, you'll be part of the core group of developers that build our custom ECS-based game engine written in C++. The game is compiled with emscripten to webassembly and runs directly in your browser, which loads in just 5 seconds. Therefore we care greatly about the quality and performance of our code and don't shy away from refactoring if needed. You'll build core engine features such as rendering systems like particle systems, integrating audio solutions, implementing optimizations, entirely new services for various game features, and creating general infrastructure for game developers.
If you are looking to have an impact on building the engine for our first game, Ember Sword, then join us and pioneer solutions that will help us scale to the next level.
We are developing Ember Sword, a groundbreaking social sandbox MMORPG game set in a community-driven PvP and PvE fantasy universe.
Your TO DOs
- Designing and building core engine features
- Building core engine features, such as particle-, animation-, and audio systems
- Improve and enhance core engine systems, such as particle systems, chunk streaming, editing tools, etc.
- Refining and optimizing the rendering pipeline
- Architecting and developing new services
The MUSTs
- Expertise in C++
- 5+ years experience as a software engineer with a focus on game development or real-time applications.
- Expertise with full software development life cycle
- Experience working with vector math
The GOOD TO HAVEs
- Genuine love for MMOs and/or RPGs
- Experience with data-driven programming principles (Data-driven development)
- Experience in shipping a game on PC/browser
- Experience with shaders GLSL / HLSL / A Shader graph
- Experience with custom game engines Experience with OpenGL, WebGL, WebGPU, and/or Web Assembly (emscripten)
- Decent Understanding of networking
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