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Senior Character Technical Artist
3 years ago
ABOUT FIREWALK STUDIOS
At Firewalk Studios, our mission is to spark incredible multiplayer experiences that inspire memorable moments. We’re building a world-class, next-generation game studio where people come first. For us, setting a high-quality bar, creating something extraordinary, and treating each other with trust and respect go hand-in-hand. Creating new worlds that ignite imagination and connection takes a collaborative team of amazing creators. Join us to deliver awesome gaming entertainment, rooted in strong gameplay and inspiring art, that captures the joy of playing together. We are currently working on an unannounced, original multiplayer game that is being published by our partners at Sony Interactive Entertainment and we are actively looking to add passionate, visionary creators who thrive in environments where the “status quo” just won’t do and who genuinely want to be part of a collaborative, inclusive, and respectful team. Firewalk Studios is proud to be part of the ProbablyMonsters family of studios.
THE ROLE
Firewalk Studios is looking for a Senior Character Technical Artist who is incredibly passionate about characters and bringing exceptional entertainment to millions of players. You will be helping to build and maintain the "glue" between character art, animation, tools, and engineering for our project. Also, this role is also known as Senior Technical Animator
WHO YOU ARE
- You enjoy solving technical problems and take pride in enabling others to do their best work through technological solutions.
- You have a deep desire to push characters technically in video games.
- You love making video games and can empathize deeply with our players.
- You foster good working relationships with fellow teammates and can use your technical knowledge to bridge gaps and solve misunderstandings.
WHAT YOUR DAY MIGHT LOOK LIKE
- Work closely with Modelers, Animators, and Designers when iterating on a character. Be able to give rigging feedback about what is working, what isn't, and give advice on technical solutions to solve problems.
- Be responsible for a character's rigging and deformation all the way down the pipeline, both in Maya and Unreal.
- Code new pipelines/tools using Python, Pymel, and PySide to help support artists, riggers, and animators.
- Communicate well with others as you help evangelize a new pipeline or tool. Be the "glue" that brings disciplines together.
- You will support team members with desk-side support and help everyone push the boundaries of Character Tech.
QUALIFICATIONS
- You have shipped at least one successful AAA titles from start to finish as a character technical artist or rigger.
- You have a great understanding of the Unreal Character pipeline and have used Unreal to ship a game.
- You have experience working with Python, Pymel and PySide and have used them to help create large impactful tools for artists, riggers, or animators. Bonus if you have C++ and/or Maya API experience.
- You are capable of building exceptional animation rigs inside Maya. Bonus if you have facial rigging knowledge (FACS).
- You have Linear Algebra knowledge
About ProbablyMonsters™
Established in 2016, ProbablyMonsters is a next-generation independent game company that creates long-lasting studios and exceptional games. Revolutionizing the way AAA game studios are built, ProbablyMonsters provides its teams the resources and creative environment needed to foster stable, rewarding, and life-long careers while delivering best-in-class entertainment through a positive people-first culture.
We have built three studios so far. Each of them has a unique identity built around the type of gamer experience they are creating. Knit together inside the ProbablyMonsters family culture, all studios are bonded by the core values of respect, trust, accountability, and approachability.
Connected by the company’s mission to unite, guide, and empower developers to create exceptional entertainment experiences, developers at Firewalk are given the confidence, security, and stability to create and ship their games free of distractions.
Learn more at www.probablymonsters.com/careers
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