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Sr Tech Artist, Animation Pipelines
1 year ago
Free Range Games grows games the old fashioned way: we don’t put our team in cages, we work distributedly, and we don’t use toxic work/life trade-offs. Some of our crafters have worked together from PS1 to PS5 and will tell you about carving games one triangle at a time from punch cards.
We are some of the folk behind Spider-man, Tony Hawk, Lord of the Rings, Twitch Sings, Oddworld, Shrek Super Slam, and dozens of mobile and web games. We believe every member of the team has a voice in what the game should be.
We prioritize community, family, and love-of-gaming over process, crunching, and TPS reports. And maybe that’s what you want too.
Free Range Games is looking for an experienced Character TD to join our growing character department.
You will work with both internal and external teams to help build, develop and maintain the character tools and pipeline. Our ideal candidate enjoys cross-team collaboration, support minded and empowers artists workflows.
Please include your portfolio/reel including a detailed breakdown of your work in each section
Responsibilities:
- Design, create, test and maintain character pipeline tools.
- Work with the Tech Art and Tools team on a wide range of automation-focused tasks within an established and evolving codebase.
- Importers and exporters for Maya, Unreal, and Perforce.
- Enforce naming convention and organization of large asset sets and workflows.
- Write clear docs and video tutorials.
- Asset stability tools.
Qualifications:
- 3+ years of production experience.
- In-depth knowledge of Maya building high-quality assets.
- Strong Python knowledge using Pymel, Pyside and Qt for pipeline tool development.
- Maya API.
- Strong understanding of both Figure and Facial Anatomy.
- Experience setting up production pipelines while being able to follow guidelines.
- The ability to take initiative and work independently.
- Basic understanding of Linear Algebra / Vector Math.
Nice to haves:
- C++.
- Complex character/vehicle rigging experience in Maya (film, broadcast, or game environments).
- Experience using Physics systems (Cloth, Ragdoll, Dynamics).
- Experience with Unreal’s character and animation pipeline.
Equal Opportunity Employer Statement
Free Range Games is an equal opportunity employer that is committed to diversity and inclusion in the workplace. We prohibit discrimination and harassment of any kind based on race, color, sex, religion, sexual orientation, national origin, disability, genetic information, pregnancy, or any other protected characteristic as outlined by federal, state, or local laws.
This policy applies to all employment practices within our organization, including hiring, recruiting, promotion, termination, layoff, recall, leave of absence, compensation, benefits, training, and apprenticeship. Free Range Games makes hiring decisions based solely on qualifications, merit, and business needs at the time.
E-Verify participant
Federal law requires all employers to verify the identity and employment eligibility of all persons hired to work in the United States. Free Range Games participates in E-Verify.
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