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Senior Character Artist
2 years ago
Job Description
Senior Character Artist
Torn Banner Studios are looking for a talented character artist to help us make Chivalry: Medieval Warfare 2, the sequel to our multi-million copy selling original, and support it and future titles. Join our small independent studio of around 40 developers in Toronto and help build the future of our company.
As a Senior Character Artist at a small independent studio, you’ll have a wide range of responsibilities from creating art to organizing the department, communicating with production, facilitating feedback and working with leads to execute the vision for the games we make.
Responsibilities
- See characters through from conception to completion
- Produce high quality 3D characters, weapons, and customization assets for AAA titles
- Work closely with the Production, Environment, Animation, and other artists to bring the concepts to life
Qualifications
Requirements
- An exceptional portfolio of work that exemplifies the creation of high-quality character art
- 5+ years of professional game development experience
- Expert knowledge of game character development processes, from sculpting to retopology, baking, UVs, texturing, etc
- Ability to provide an in-depth critique
- Ability to work under tight deadlines
- Personally motivated
- English speaking
Bonuses
- Passion for the medieval era and melee combat
- Experience with Unreal Engine materials and blueprints setup
- Experience with Maya and Substance Painter
- Basic understanding of Rigging
- Concept Art skills
- Background in traditional art
- Willingness to move to Toronto or authorized to work in Canada
Portfolio and résumé required for any application.
Additional Information
Benefits & Perks
- 4.5 weeks Paid vacation
- Relocation assistance
- Flexible schedule
- Weekly happy hour
- Healthcare & benefits
Company Description
We're the studio behind the hit franchise Chivalry: Medieval Warfare. At Torn Banner we understand that long, hard hours are not conducive to being a happy, healthy person. Combine this idea with a flat studio structure and profit sharing and you've got ideals that promote a positive, low stress environment to help us create awesome games. As a small team of developers, each individual has a huge impact on the final product that we put out, so we put emphasis on being open with each other, giving/receiving critical feedback, and not letting an false sense of authority cloud our vision. The more eyes and input that we have from different disciplines and personality types, the better our releases will be.
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