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Senior Character Artist
3 years ago
About Splash Damage
At Splash Damage, we’re dedicated to crafting team-based multiplayer games that ignite friendships as much as they do healthy competition and teamwork.
Our teams celebrated the launch of Gears Tactics earlier this year, and we’re currently developing Outcasters for Stadia along with several unannounced titles.
As an UnrealEngine focused studio, we're excited to be transitioning our teams to the latest in UE5 technology and we're looking for skilled and passionate developers to help us drive this.
We're advocates for work-life balance and offer a comprehensive benefits package focused on the well-being of our staff and their families.
We believe that teams create the best work when they have a range of perspectives and experiences to draw from. Therefore we're committed to increasing diversity across our studio, fostering an inclusive environment to ensure everyone's voices are heard.
Due to the on-going COVID-19 outbreak, we're all currently working from home. We’re still looking to welcome new team members, who'll join us remotely until we return to the studio
The Role
We’re kicking off an exciting new project here at Splash Damage and so we’re looking for a Senior Character Artist to join the team to bring heroes and villains to life!
As Senior Character Artist, you will work closely with the Art Director and Creative Director and be responsible for creating and maintaining high quality characters for our project.
Our ideal candidate should exhibit good mentoring and leadership capabilities: displaying high level knowledge of Anatomy, Sculpting and Texturing with strong overall artistic abilities.
Responsibilities
- Collaborate with Art and Design Directors to create technically sound, engaging and memorable characters
- Ensuring character assets meet specifications provided by all relevant departments
- Able to accurately follow common goals putting the team first, whilst self-motivated and demonstrating initiative.
- Keep the artistic style & mood consistent with our defined visual style
- Maintain quality level, efficiency and consistency across the character team
Essential Skills and Experience
- Highly experienced and proficient with 3D Studio MAX or Maya, Zbrush and Substance
- Superb 3D modelling and texturing skills with both organics & hard-surface
- Strong knowledge and understanding of human anatomy, proportions, mechanics, characterisation & archetypes
- Strong knowledge of mechanical construction and functionality (gear, weapons & robotics)
- Experience of character pipelines and efficient memory management of UVs, textures and vertices
- Highly experienced working with multiple texturing workflows for current (PBR) and previous generations, capable of creating well defined and readable realistic materials.
- Substantial examples of current and past work demonstrating a strong understanding of form, silhouette, shape, texture, colour and lighting
- Understanding of character modelling, rigging and skinning in preparation for animation
- A proactive drive for efficiency in work methods & the maintenance of high standards
- A great team player, able to communicate, learn from and to teach
- Excellent communication and collaborative problem-solving skills
Desirable Skills and Experience
- Proven e xperience in developing character models and textures in a variety of styles
- 3 shipped titles where credited as a character artist
- Knowledge of real-time shaders
- Strong traditional art foundations including but not limited to sculpture, conceptual design and illustration including lighting or colour keys
- Keen interest in games and game design beyond art
- Experience working within Unreal Engine 4
- Knowledge of Substance Painter and Designer a plus
Splash Damage is an equal opportunity employer. We believe our teams create better work when they have a range of perspectives to draw from, and we are committed to creating an inclusive working environment that celebrates diversity.
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