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Senior Character Artist
3 years ago
Job Description
- Creating high-quality characters, creatures, and weapons suitable technically and artistically
- Tuning (or creating) surface shaders for in-game characters
- Working with Animators to ensure the character can be rigged and animated properly
- Maintain the production and software pipeline and meeting deadlines
- Bug Fixing and describing R&D case studies in the knowledge base
- Mentoring less experienced peers
- Occasionally supporting the hiring team in the recruitment process
Qualifications
- 5+ years of experience in developing character models and textures as a Senior Character Artist
- Shipped game title experience (credits in at least 1 AAA titles as a Character Artist)
- Ability to create believable characters that are full of life and personality
- Ability to create high poly and low poly models as well as textures
- Ability to adapt to, and innovate new styles and techniques
- Strong organic modeling skills (human faces, clothing, believable creatures.)
- Strong hard-surface modeling skills (armor, weapons)
- Experience with PBR based shaders
- Excellent knowledge of major 3D software packages (Maya, Max, or Modo, and ZBrush, marvelous Designer, Substance Painter.)
- Strong verbal and written communication skills in English
- High work ethic and self-motivation
- Passion for Games
Nice to have
- Experience working with Unreal Engine
Additional Information
What we offer
- A competitive salary and performance-based bonuses
- Personal development opportunities and the possibility to work in a multicultural environment
- Work in a creative team with people full of passion for what they do
- Private health care including dental treatment & MultiSport card
- Business trips and integration events
- Comprehensive assistance in relocation
- Fresh fruits, snacks, and beverages for everyone in the office
- Free library with a wide range of games and books
- In-company English language classes and Polish lessons for foreigners
- An informal atmosphere, no dress code, no unwanted formalities
Company Description
People Can Fly is one of the leading and most experienced Unreal Engine studios in the world. We took off in 2002 and since then, we have never slowed down. We made our mark on the action-shooter genre, developing titles such as Painkiller, Bulletstorm, and Gears of War: Judgement. After being part of the Epic Games family, our desire to stay free and create on our own terms eventually made us independent.
Over the years our studio has grown from 40 to nearly 300 people, whom we affectionately call ‘aviators’, located across the globe. You’ll now find us not only in Poland, but also in the United Kingdom, the United States, and Canada. Our world-class creative teams are currently working on two exciting AAA projects - Outriders and a brand new action-adventure title.
We make great games and this is why freedom and ownership stay at the center of everything we do. We make sure that our culture stays informal, whilst direct communication and a quick decision-making process really matter. As a PCF aviator, you’ll have a real impact on the games we’re working on. You’ll also receive access to our solid know-how, creative resources, and constructive feedback at every stage of development. We want to embrace your contribution!
This is a unique moment in our history. Take flight on this amazing journey with us and become a part of something truly special!
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