Senior Character Artist

One More Game
Remote
6 days ago
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About the Company

One More Game is an early-stage, venture-funded game company that supports flexible working schedules and fully-remote work. We believe creating outstanding games has more to do with building an extraordinary team than any other factor.

Our development philosophy is focused on sustaining developer happiness, maximizing iteration speed, and learning from player feedback. We know from experience it is sensible to ship games without crunch-time and have done so successfully.

Our team is comprised of veteran developers with key contributions to the development of Warcraft, Diablo, StarCraft, Guild Wars and Magic: Arena. We seek team members who are enjoyable to work with and who will enhance our efforts, as we believe creating great games is a group endeavor made better with trust between teammates.

We aim to build games that will be cultural touchstones, the measure by which other games are judged. We seek remarkable people to join our team, and offer a comprehensive compensation package.

About the Role

As a Senior Character Artist at our studio you'll have the opportunity to create avatars that represent players and the characters & creatures they interact with. With your understanding of human and creature anatomy — including those the world has never yet seen — and an eye for defining shapes and silhouettes that maximize visual impact, you'll create characters that have distinctive features and strong emotional resonance.

You are a creative contributor who enjoys developing original work on your own as well as collaborating with others. You are a visual story teller who believes concept art isn't a fixed blueprint for what to sculpt, but rather a conceptual outline for how to bring a character to life.

You'll work with our artists, designers, and engineers to create compelling characters in a wide range of genres, developing all aspects of character models. You will create high-poly 3d sculpts, efficient low-poly meshes, and textures for characters, creatures, weapons and props

Your work will set the visual target for work developed by our outsourcing partners, and you'll mentor others in the creation of artwork that achieves powerful emotional responses.

You should be comfortable concepting in 3D, prototyping and texturing models. In addition to being a consummate craftsperson, you'll be an expert in applications such as Maya, ZBrush, Substance Painter, and Photoshop.

Whether you have game industry experience or not, we encourage you to let us know you are interested in a role at One More Game.

We are a fully-remote company with no physical office and provide flexible days/hours. We have a preference for candidates within several hours of the Pacific Time zone to make meetings more convenient, as many of us are near Seattle.

We invite you to apply, and ask that you include your resume, cover letter and any other information you think represents your abilities. Any information you send will be used only for the purposes of evaluating your candidacy.

Please include the words "I want to make one more game" with your cover letter.
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