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Senior Character Artist
2 years ago
The Senior Character Artist is responsibility for modeling character art assets at the highest quality level. Working under the Art Director, you will collaborate closely with the wider development teams – Concept, Design, and Engineering – to produce engaging and coherent characters. This particular role also aids in Outsourcing duties including feedback and reviews.
Responsibilities:
- Create benchmark characters that set high visual and technical standards
- Imagine, craft, and produce characters that are highly realistic
- Work closely with the project Art Director and Leads to ensure the vision of the game is achieved
- Collaborate with multidisciplinary departments to hit visual and functional goals
- Seek out and define character iteration improvement and efficiency efforts
- Create and publish workflow and process documentation
- Provide written and verbal feedback to artists that are internal and external
Requirements:
- 3+ year of experience in the game industry, including two shipped titles creating game-ready character art
- Deep understanding of current generation character pipelines
- Advanced skills in character creation workflows
- Strong surfacing, color, and Substance Painter skills
- Experience implementing cloth, hair, and realistic anatomy and details
- Excellent attention to detail regarding shape, scale, and proportion
- Experience working in 3D software packages including Maya or 3DS Max, ZBrush and Marvelous Designer
- Experience with PBR workflows and texture/material authoring packages (Substance Designer/Painter, Photoshop, etc.)
- Strong concept interpretation skills
- Experience working with UE4 or equivalent game engines as a Senior or Lead Character Artist
- Strong collaboration and communication skills
- Experience managing and mentoring internal and external character artists
- Excellent time management skills, excellent interpersonal skills, and the ability to work on a team
- A real passion for games
Pluses:
- Previous FPS military shooter experience
- Experience with cloth, physics, and VFX systems
- Experience with character rigging and skinning
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