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Senior Backend Engineer (Cloud)
2 years ago
Job Description
Do you want to be at the core of bringing modern networking practices, tools and design to Ubisoft and its projects? We are now looking for a Senior Backend Engineer to join our expanding Online team, working on this unannounced project.
Ubisoft is working on an Unannounced cloud-based technology Project. We have high ambitions for this project and this opportunity before us means that we can be a pioneer in this space. This project aims to change the way that players experience games in the future.
Cloud tech has levelled the playing field for online games, and our vision is to go above and beyond to create amazing online experiences. Your focus will be on bleeding edge online tech, and you will work on iterations primarily in C++, but with the opportunity to explore what Rust and Go can bring to the table.
As we work in cross-functional teams within the project, you will be interacting with people from many other disciplines and follow agile methodologies to drive your work forward.
This is an opportunity to work onsite at our newly revamped studio in Malmö Sweden ( well, at least 3-days per week ). And if you’re interested – please apply in English, our company language.
Responsibilities
- Embrace cloud-native solutions and modern workflows to enable features and scope previously considered infeasible in game development
- Identify and define technical solutions for bleeding edge online features
- Write clean, maintainable, portable code with the goal of bringing the best online experience to our players
- Ensure that new features and systems meet high performance requirements and match the project’s C++ code style
- Contribute to planning sessions and code reviews with your peers
- Work together with other international Ubisoft studios
Qualifications
You as a person
You have a genuine interest in creating scalable online systems that can serve millions of players. We believe you take pride in code crafting and that you are motivated by bleeding-edge technology. You have strong communication skills in English, and you are comfortable with working in an international environment. In addition, you are aligned with our core values. We would also like to see that you have the following skills and experiences:
- Great conceptual system understanding
- Professional experience working with cloud technology (GCP, AWS, Azure etc.)
- Understanding of DevOps, automation and containerization
- Strong programming skills in C, C++, Rust or Golang
- Experience in profiling and low-level optimizations
Good to know
As we aim to build a team who continuously push the boundaries of what’s possible within game development (and because we love to learn and grow from the people around us), we might ask you to do a practical test as a part of the recruitment process. We look forward to receiving your application and learning more about you.Meanwhile, please check-out the videos posted below and our employee perks here, to gain greater insight into life at Massive.
Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 650 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
All your application information will be kept confidential according to EEO & GDPR guidelines.
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