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Audio C++ Software Engineer - Maxis

Electronic Arts
Redwood City California United States
3 years ago
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Maxis

At Maxis, we excel at outrageous thinking. It's the fuel that inspires the best games in the world. We're trailblazers and great storytellers. But it's not just about amazing your peers – it's about amazing yourself and our fans. Take risks. Work with dazzling minds and dare to dream big. Together, we can change the way millions play every day. The Sims 4 has an extremely unique player base, with 60% of our audience being women between the ages of 18-24. We are looking for someone with deep insights on how to create the best experience for our players.

High-level

You will report to a Development Director. An Audio Engineer, you will work on audio-related tasks within the game. The work ranges from setting technical requirements to production development and creation of custom audio tools. Most of the work will be done with Wwise and Unreal authoring environments, some tasks to be performed in Unreal Engine Blueprints or C++. Production platforms include desktops, mobiles, and consoles. Possible interactions with projects using other engines or development environments.

Role Requirements

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.

Role Expectations - Promote development of the following:

The Audio Engineer will manage features on all stages from prototype to production; also expected to be a contact point with the central audio team or teams. The Audio Engineer will understand interdependencies between audio and a variety of other disciplines (Ex - Art/Animation) and work collaboratively towards developing solutions that harmonize their needs.

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