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Audio Signal Processing Engineer - Contractor
4 years ago
Job Description
You will be working in a stimulating environment to invent and develop the next generation of audio processing, rendering and capture technology for mixed reality devices.
Responsibilities:
- Design, prototype, demonstrate and implement innovative audio signal processing technology, including spatial audio rendering, fidelity enhancement, and microphone signal processing
- Collaborate effectively and proactively within a team responsible for the design and deployment of a complex audio subsystem under strict schedule and architectural constraints
- Create clear and thorough documentation for internal and cross-functional reference
- Generate new and unique IP.
Qualifications:
Required:
- Extensive experience (minimum 3 years) in designing and implementing advanced audio signal processing algorithms
- Extensive experience in C/C++ and Matlab
- Solid working knowledge of audio, acoustics, and psychoacoustics
- Experience with professional software design tools and techniques.
Preferred:
- Spatial audio, artificial reverberation, audio effects/enhancement, virtual/augmented reality
- Acoustic echo cancellation and beamforming, speech processing and recognition, wake-on-voice
- Experience with Android/Linux; Android NDK; Github/Gerrit, Perforce
- Max/MSP, AudioMulch (or similar), Python, Faust, C#
- Game audio: Unity/Unreal engines; Wwise, FMOD, or Fabric middleware; OpenAL, EAX
- Binaural and multichannel audio, Ambisonics, VBAP, object-based immersive audio
- Digital audio workstations, plugin development, sound design/editing
- Experience with technical publication and patent application/prosecution.
Education:
- BA/BS in Computer Science is required
- MS is preferred.
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