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Senior Artist (PowerWash Simulator)
1 year ago
Make a splash as a Senior Artist on FuturLab’s award-winning PowerWash Simulator!
We’re seeking a passionate Senior Artist to soak our environments in style and douse in-game objects with distinctive designs. Join our incredible art team: where asset creation meets level design in a uniquely collaborative and creative way.
PowerWash Simulator was a huge surprise hit in Early Access and released to great acclaim in July 2022. But the story is far from over; join us to be part of the game’s success! With millions of dedicated players, we are continuing to support the game and its community with regular updates. We have partnered with some prestigious IPs so far, bringing legendary locations such as Midgar and Croft Manor to life. From cool collaborations to leaving your stamp on our original universe of Muckingham: we’re looking for an Artist who’s excited to get stuck in.
As a remote-friendly studio, we are pleased to offer remote working wherever possible. This role can be fully remote, based out of our sunny seaside office in Brighton or a mixture of both!
At FuturLab, we believe patience is as good for our games as it is our people. Therefore, we are a no-crunch studio, with a focus on wellbeing. You can read more about life at FuturLab here.
As a Senior Artist on PowerWash Simulator, you’ll be…
- working closely with your art lead to interpret PowerWash Simulator’s distinctive art style.
- mentoring and guiding other artists on the team.
- collaborating within the art team and wider disciplines to compose and evolve the game world, from blockout stage to final art.
- creating beautiful environments and individual assets in software and in engine.
- co-operating across all disciplines to meet project goals.
- reviewing and assisting creation of content from external partners.
Requirements
- A minimum of 5 years’ experience as a 3D Games Artist.
- A portfolio that demonstrates excellent environment modelling, texturing, and compositional skills.
- Good understanding of traditional art fundamentals such as lighting, colour, shape, and image composition.
- A solid understanding of optimizing art assets and pipelines for real time art creation.
- Positive attitude and passion for creating art.
- Proficient in Max or Blender (preferred) or similar 3D software.
‘Nice to have’s’
- Experience working on a published title from pre-production to completion.
- Knowledge of Unity Engine.
- A working knowledge of ZBrush and Substance Designer and Painter.
- Some experience with environment building and lighting.
- Experience working with outsourcing partners.
Benefits
- Competitive salary dependent on experience + performance related bonus
- Generous pension scheme
- Private health insurance
- Free remote therapy service
- 29 days holiday + duvet days
- 3 extra days off over the Christmas period
- Bike2work scheme
- Free eye test + standard glasses for display work
- Staff referral bonus
- Regular social activities
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