This job might no longer be available.
Senior Animator
3 years ago
Overview
MachineGames is looking for an experienced Gameplay Animator to join our team.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or not currently residing in Sweden.
Responsibilities
- Collaborate with the director and lead to help define and maintain the high level of quality for all animations available in current and future MG productions.
- Create Enemy (AI) animations and Player animations with a focus on style, playability, and 'flow'.
- Work with all disciplines to develop content implementation tools, technology, and workflow.
- Identify, communicate, and try to resolve animation related issues quickly and efficiently.
- Create high quality realistic/stylized and believable animations utilizing hand key animation and motion editing according to gameplay specific needs.
- To do quick blockouts for gameplay tests.
- Collaborate with other disciplines to create a cohesive vision and experience.
- Troubleshoot and solve animation issues with all departments.
- Implement animation assets into game engine and iterate as needed.
Qualifications
- Shipped at least 1 AAA title.
- Technical experience working with game engines and game animation implementation.
- Expert level knowledge of Motionbuilder and experience in editing motion capture data.
- Expert knowledge of basic principles of animation: timing, dynamics & body mechanics.
- Strong communication and teamwork skills.
- Passion for video games and especially for first-person immersive games.
- Receptive to direction, constructive feedback, and willingness to work through an iterative process.
- Adapt to technical dependencies and engine limitations.
- Experienced with proprietary editors or other engines like CryEngine, Unreal, or idTech.
- Basic knowledge of Maya.
*Sample Work Required*
- Demo reel should include examples of previous animation work.
Preferred Skills
- Experience animating creatures or quadruped characters.
- Bachelor’s degree in Art, Animation or Game Development.
- Strong familiarity with MachineGames´ titles.
Applicant Privacy Notice
Applicant Privacy Notice
Create Your Profile — Game companies can contact you with their relevant job openings.