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Senior Gameplay Software Engineer - C++ (Star Wars FPS)
1 year ago
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond. You can learn more about our studio and values at respawn.com/studio.
In collaboration with Lucasfilm, the Star Wars FPS Team is developing a new AAA FPS in the Star Wars galaxy. Inspired by classic titles like Dark Forces and Jedi Knight: Dark Forces 2, our story-driven single player game is being developed from the ground up leveraging the power of Unreal Engine 5. We’re combining this inspiration and technology with Respawn’s pedigree for making best-in-class shooters to deliver a brand new experience our players will love.
We are looking for a Senior AI Engineer to join our Star Wars FPS team. You'll report to the Lead AI Engineer and help us deliver our next incredible experience for players!
Responsibilities
- Implement a variety of AI technologies related to path finding, behaviors, and tools
- Research, evaluate and decide on technologies the team will use
- Work closely with designers to gather requirements and develop features
- Proactively identify issues, propose and implement solutions
- Perform code reviews to ensure code quality
- Mentor other engineers on the team
Required Qualifications
- 5+ years of experience with C++
- Major contributor to the AI effort on at least one game
- Understanding of path finding and behavior selection technologies (e.g. behavior trees, utility AI, planners, etc.)
- Excellent math skills with an emphasis on 3D math
- Experience working in highly collaborative environments
- Strong communication skills
- Passion for making and playing games
Desired Qualifications
- Bachelor’s degree or higher in Computer Science or relevant field
- Experience with Unreal Engine
- Experience working on a multiplayer game
- Experience working with consoles
- Experience working on an FPS
- Shipped 1+ AAA title
If all this excites you, then we want to talk to you! We are an equal opportunity team. This role is open to long-term remote applicants within ~3 hours of PST.
COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range for your specific location.EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
• California (depending on location e.g. Los Angeles vs. Sacramento):
º $143,150 - $221,750
• New York (depending on location e.g. Manhattan vs. Buffalo):
º $130,600 - $221,750
• Jersey City, NJ :
º $130,600 - $221,750
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $130,600 - $181,850
• Washington (depending on location e.g. Seattle vs. Spokane):
º $130,600 - $210,000
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
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