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Senior 3D Hard Surface Artist
3 years ago
Senior 3D Hard Surface Artist (f/m/d)
As a Senior Hard Surface Artist, you are someone who loves modelling everything hard surface (vehicles, weapons, sci-fi architecture etc.) and cares deeply about functionality. Your primary duties, under the direction of the art director and lead artist, are in 3D modelling, texturing, and world-building. In collaboration with technical artists and production, you will assure that assets are beautiful as well as technically feasible while fitting into timeframe budgets.
We believe the best games are made by diverse teams and welcome applicants from all backgrounds.
Responsibilities
- Creating hard surface assets from detailed concepts or rough sketches, producing mechanically sound results, built to empower animators to push the animation quality to the next level
- Studying, implementing and advancing the quality and art direction of the project with your work, whether it be realistic or stylized
- Collaborating with your team and the lead artist to maintain and push the modelling, texturing, and material creation standards, making it easy to produce consistently high-quality results
- Mentoring junior team members, reviewing their work and helping them achieve their best
- Working with outsourcing partners to support the overall production volume
Qualifications
- 5+ years of experience in professional game development
- Excellent modelling and texturing skills, particularly the ability to leverage modelling or texturing optimization techniques to achieve excellent visual quality as well as excellent technical quality
- Proficiency in node-based shader creation, enabling you to adapt and expand material features
- Expert knowledge of at least one content creation tool for modelling (eg. 3ds Max, Blender, Modo, etc.) and texturing (eg. Substance, Photoshop etc.)
- Strong understanding of scale, proportion, surface properties and articulation
- Ability to take and apply direction and work well in an interdisciplinary team environment
- Ability to communicate effectively in English, both verbally and in writing
- Passion for videogames
Desirable skills
- Experience designing weapons, vehicles or similar
- Experience with the rigging and animation pipeline for hard surface assets
- Advanced experience working with Unreal Engine 4
- Understanding of modern real-time rendering pipelines
- Having shipped multiple games in a similar role
Employment details
- Full-time
- Status: employment
- Start: as soon as possible
Benefits
We support you all the way
Relocation bonus and ongoing support and assistance, occupational pension scheme
We care about your well-being
Flexible working hours, fresh fruit and vegetables every day, hot and cold beverages of your choice, in-house massage, monthly company events, fitness Club membership, Berlin public transportation Jobticket
We encourage continuous learning
Extensive games/books library, dedicated Talent Development Manager, participation at various game conferences
We know how to have fun
A variety of exciting Team Events, regular in-house social events, Summer and Christmas Party, beer and soft drinks for Friday meetings
If this sounds like you, and you love to work in a creative environment with people passionate about their work, we are looking forward to getting to know you!
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