Senior 3D Character Artist
21 days ago
CREATE COMPELLING, TOP-QUALITY CHARACTERS
For AAA games
Your daily adventure
GATHER AND USE REFERENCE MATERIALS
such as concept art, photography and others
MODEL AND TEXTURE CHARACTERS, FOLLOWING THE ARTISTIC DIRECTION
Work closely with the team Lead, Concept Art team, the Art and Creative Directors to deploy characters, which fully support the artistic and creative vision of the project
SOLVE DAILY ARTISTIC CHALLENGES
With creative ideas
INTEGRATE THE CHARACTERS
With understanding of the gameplay requirements and tech constraints
With Tech Art, Animation, Game Design and other teams
SHARE YOUR KNOWLEDGE
And mentor less experienced artists
Solid experience as a Character Artist
Excellent digital sculpting skills - in ZBrush
Excellent low-poly modeling and UV mapping skills - in 3DS Max or equivalent software
Excellent texturing skills in Substance Painter, and understanding of PBR work flow
Great understanding of human anatomy
Great understanding of form, shape, silhouette and rhythm in regard to character modeling
Understanding of the character creation pipeline for video games
Understanding of the technical constraints of game development and ability to apply them when creating characters
ORGANIZED AND CLEAN WORK FLOW
With attention to details
TIME MANAGEMENT SKILLS
Ability to manage your own time and work within deadlines
Ability to absorb, apply and give constructive feedback
And ability to adapt to different artistic styles
Passion for games and strong game culture
Collaborate effectively with other team members
Good level of English
Highly self-driven personality
Previous experience in AAA video game development as a Character Artist
Skills in related fields such as concept art, animation, etc.
Traditional drawing and sculpting skills
HOW TO APPLY
Please send us a copy of your updated CV in English and a portfolio.
*Please, note that our Studio is based in Sofia and in terms of our hybrid model of work, working within the Bulgarian boundaries would be required.
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services worldwide. More than 21,000 talents with a wide range of expertise are committed to enrich players’ lives with original and memorable entertainment experiences.
Established in 2006, Ubisoft Sofia has grown to a world-class AAA game dev studio. Throughout the years, it has released more than 20 titles, ranging from small casual to big open-world games, and covering a wide range of platforms & technologies. The studio has brought its expertise and creativity into brands such as Tom Clancy’s®, Prince of Persia®, and Assassin’s Creed®.
For more than ten years now, Ubisoft Sofia has been a key contributor to the Assassin’s Creed franchise, taking a significant part in the development of AC Black Flag, AC Origins, and AC Valhalla. Ubisoft Sofia made its mark as a lead studio in the creation of AC Liberation, AC Rogue, and the mythological expansion of AC Origins “The Curse of the Pharaohs”. Following this success, Ubisoft Sofia contributed as a co-dev studio to the creation of Tom Clancy’s The Division 2 and led the production of its second episode “Pentagon, The Last Castle” in 2019. The latest achievement of the teams in Sofia is the creation of the most ambitious expansion in the Assassin's Creed franchise history – AC Valhalla “Dawn of Ragnarök”, released in March 2022. Currently the teams at Sofia are hard at work in the development of Assassin's Creed Mirage.
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