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SDET, Graphics - Contractor
4 years ago
SDET - Graphics - Contractor
Job Description
Senior SDET for system test development and validation of our Spatial Computing system that provides a realistic 3D augmented environment on top of the real world. Position will focus on the test development and execution needed to validate the requirements of our graphics middleware component, as well as how its functions within our product .
Responsibilities
Perform quality assurance tasks such as the development of test cases, documenting and tracking flaws, and execution of test plans. Testing will be done both at the API and system level in order to perform functional and nonfunctional validation of the algorithms, APIs, and services that make up our graphics deliverables
Execute subjective and exploratory testing in different environments and scenarios to verify graphical improvements in areas that are specific to our technology (jitter, judder, swim, color separation)
Analyze various components of the Magic Leap systems, collaborate with various development teams, and use your technical expertise to investigate, troubleshoot and verify software defects and other technical issues
This includes being able to analyze logs to help root cause the issue or determine the component(s) causing it
Review integrated code change to isolate which one might be causing a failure within a release
Develop scripts / samples were applicable on supported SDKs or native language to assist with the validation of requirements
Perform regression testing, verify claimed bug fixes and document program defects in a bug tracking database
As an integral part of the team, you will champion the culture of quality, own the bug process and recommend process improvements in a way that supports Continuous Integration, Continuous Delivery, and Agile practices
Qualifications
7+ years of software development experience working on embedded products or mobile applications with a minimum of 4 of those years having an emphasis on test
Expertise in OpenGL and Vulcan
Keen sense of observation for graphical defects
Current game console generation and/or PC industry game QA experience is highly desired
Familiarity with Unity and/or UE4 engines is highly desired
Knowledgeable on Linux OS, middleware, kernel, and device drivers
Excellent understanding of all test fundamentals and the associated use of test management and defect tracking tools is a must
Hands-on experience with manual and/or automated testing of embedded devices is desired
Good understanding of hardware/software interoperability in an embedded system
Scripting knowledge of Python, C#, UE4 Blueprint, Powershell and Shell scripting is desirable
Good troubleshooting and analytical skills to root cause complex issues
Excel in a fast-paced, agile environment supporting multiple projects using a wide variety of technologies. Must be a team player.
Excellent oral and written communication skills including effective presentation with a dynamic and “can do” attitude
Education
BS in Computer Science is required
MS is preferred
Additional Information
- All your information will be kept confidential according to Equal Employment Opportunities guidelines.
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