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Rogue Company – Technical Animator
2 years ago
Hi-Rez Studios is looking to hire a Technical Animator to join our team and work remotely or in-person with our Alpharetta, Georgia studio on Rogue Company.
At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games. We have incredibly talented individuals who are empowered to create, & challenged to learn. All of this means more opportunities for you to unleash your energy, collaboration, and dedication.
Come join the creator of the critically acclaimed SMITE, Paladins, Tribes: Ascend, and Global Agenda as we embark on exciting new game projects!
What our Technical Animators do at Hi-Rez Studios:
- Work closely with modeling and animation teams to create optimized rigs that fully address the needs of each character’s functionality.
- Weight characters in an efficient manner while maintaining a high degree of visual and deformation fidelity.
- Create tools that streamline the character creation workflow throughout the entire pipeline.
- Maintain character hierarchical standards and protocols.
- Ability to troubleshoot pre-existing character rig setups / scripts.
Who we are looking for:
- 3-5 years experience with character rigging / skinning in a production environment.
- Intermediate/Advanced knowledge of Maya.
- Experience with various rig setups, including bipedal, quadruped, and complex robotic / mechanical characters and props.
- Good understanding of both Figure and Facial Anatomy.
- Strong understanding of Python/MEL, scripted controllers and expressions.
- In-depth knowledge of FK/IK systems and other methods of driving a hierarchy of bones.
- Comfortable with the Unreal 4 Engine or equivalent game engines.
- Knowledge of rigid body dynamic systems and/or hair in Unreal 4 Engine.
- Capable of simple cloth setup and debugging in Unreal 4 Engine.
- Familiar with Skeletal Mesh and Animation Graph setups in game engines.
- Good 3D math skills.
- Passion for games.
Preferred candidate has:
- Beginner/Intermediate knowledge of 3DS Max and MaxScript.
- Understanding of runtime rig optimization challenges/techniques.
- Familiar with the Unreal 3 Engine.
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