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Rogue Company – Senior Technical Animator
2 years ago
Hi-Rez Studios is looking to hire an experienced Technical Animator to join our team and work remotely or in-person with our Alpharetta, Georgia studio on Rogue Company.
At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games. We have incredibly talented individuals who are empowered to create, & challenged to learn. All of this means more opportunities for you to unleash your energy, collaboration, and dedication.
Come join the creator of the critically acclaimed SMITE, Paladins, Tribes: Ascend, and Global Agenda as we embark on exciting new game projects!
What our Senior Technical Animators do at Hi-Rez Studios:
- Work closely with modeling and animation teams to create optimized rigs that fully address the needs of each character’s functionality.
- Weight characters in an efficient manner while maintaining a high degree of visual and deformation fidelity.
- Create tools that streamline the character creation workflow throughout the entire pipeline.
- Maintain character hierarchical standards and protocols.
- Ability to troubleshoot pre-existing character rig setups / scripts.
- Ability to predict deformation behaviors on meshes at early stages of development.
- Ability to troubleshoot integration and rig or dynamics problems in Unreal.
Who we are looking for:
- 5-7 or more years experience with character rigging / skinning in a production environment.
- Advanced knowledge of Maya.
- Extensive experience with various rig setups, including bipedal, quadruped, and complex robotic / mechanical characters.
- Strong understanding of both Figure and Facial Anatomy
- In-depth understanding of Python/MEL, scripted controllers and expressions. Familiarity with C++ or equivalent.
- Advanced knowledge of FK/IK systems and other methods of driving a hierarchy of bones.
- Pipeline tool development with Python/C++, including DCC tools and/or standalone applications.
- Experienced with using the Unreal 4 Engine or equivalent game engine in a production environment.
- Strong understanding of rigid body dynamic systems and/or hair in Unreal 4 Engine.
- Experienced at creating, fine-tuning, and debugging cloth simulation in Unreal 4 Engine.
- Good understanding of Skeletal Mesh and Animation Graph setups in game engines.
- Excellent 3D math skills including Linear Algebra.
- Passion to learn and teach new methods and techniques.
- Ability to lead small teams, mentor junior team members, and collaborate with other departments.
- Self-motivated, well-organized, strong communication skills, and able to multitask.
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