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Rogue Company - Senior Environment Concept Artist
3 years ago
Hi-Rez Studios is looking to hire an experienced Environment Concept Artist to join our Rogue Company team, and work at our studio in Alpharetta, Georgia.
At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games and value teamwork. We have incredibly talented individuals who are empowered to create, & challenged to learn. All of this means more opportunities for you to unleash your energy, collaboration, and dedication.
Come join the creator of the critically acclaimed SMITE, Paladins, Tribes: Ascend, and Global Agenda as we embark on exciting new game projects!
What our Environment Concept Artist do:
- Develop environments and narratives with bird’s eye view concepts, mood paintings, architectural drawings and prop concepts.
- Iterate on game assets with production artists via paint overs, studies, and group critiques.
- Reinforce gameplay with interesting visual and narrative environmental solutions.
- Follow Art Direction to maintain visual style of the game, and create designs that stay within technical constraints.
- Participate in critiquing your work and the work of other artists.
- Assisting with paintovers of images of models in progress to help direct and guide modellers towardsa more effective product
- Create callout pages of real world reference for materials and construction
Who we are looking for:
- A minimum of 3 years’ experience in creating concept artwork for animation, film, or video games.
- Experienced with digital content creation tools such as Photoshop, Painter, etc.
- Clean, mechanical drawing skills.
- Experience working with realism.
- Strong grasp on perspective.
- Superior eye for light, value, composition, color, staging, and detail in environmental design.
- Ability to assist in the development of a distinct visual style and a passion to push it to the next level.
- Ability to work collaboratively and communicate with multiple teams.
- A passion for architecture, high tech, future, and outdoor environment concepting.
- Excellent work ethic, self-motivation, and ability to take constructive feedback.
- A love of video games.
Preferred candidates have:
- Experience in creating visual designs that support gameplay oriented goals.
- Working knowledge 3D art techniques and software packages such as Maya, 3Ds Max, Blender, Fusion 360, Zbrush, or Mudbox.
- Strong foundation in the traditional arts, including but not limited to architecture, landscape painting, and illustration.
- Have shipped an AAA PC or console title as a concept artist
- Experience with Unreal 3/4 engine.
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