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Rogue Company - Environment Concept Artist
4 years ago
Hi-Rez Studios is looking to hire an experienced Environment Concept Artist to work at our studio in Alpharetta, Georgia, on our new project Rogue Company.
At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games. We have incredibly talented individuals who are empowered to create, & challenged to learn. All of this means more opportunities for you to unleash your energy, collaboration, and dedication.
Come join the creator of the critically acclaimed SMITE, Paladins, Realm Royale, Tribes: Ascend, and Global Agenda we embark on exciting new game projects!
What our Environment Concept Artists do:
- Works closely with Art Director and Environment Art Lead to keep quality and style consistent across all Environments and Concepts.
- Explore a wide variety of ideas for weapons, vehicles, gadgets and environments in a realistic style.
- Provides direction to environment artists for aesthetic and technical considerations.
- Collaborate with the Art Director, other Concept Artists, Level Designers, and Environmental Artists to problem solve and create visually stunning maps that accentuate game play.
- Works with Project Management to maintain a clear and consistent schedule.
- Participate in critiquing your work and the work of other artists.
We are looking for someone with:
- 3 - 5 years experience with environment concept art in a production environment.
- AAA game development experience.
- Someone who thrives on change and can work quickly within an iterative development process.
- Experience creating functional, believable, realistic designs for vehicles, weapons and gadgets.
- Experience putting together mood boards, color comps, and storyboards.
- Strong grasp of composition, color theory, value, form, scale, shape language, and silhouette.
- Strong knowledge of human anatomy and proportions.
- Knowledge of different architectural styles and how to use them to create convincing game environments.
- Ability to work collaboratively and communicate with multiple teams.
- Proficiency with Photoshop for asset creation.
- Willingness to receive constructive criticism and make artistic adjustments.
- Able to work effectively within game design and tech constraints.
- Passion for games.
- Strong work ethic.
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