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Rigging Technical Artist
4 years ago
As a leading mobile games developer, Jam City is looking to “level up” our talent. We’re on the hunt for innovators who consider themselves dynamic, collaborative and thrive in a fast-paced environment.
PERKS & BENEFITS
Unlimited Vacation, Paid Sick Days & Holidays
100% Employee Covered Medical, Dental, Vision Plan Base Plan
Life Insurance, 401k, Flexible Spending Accounts, Commuter Benefits & More
Catered Lunches & Well-stocked Kitchens
Onsite Gym & Wellness Activities (Yoga & Zumba)
Happy Hours
Company Events
Dog Friendly
ABOUT THE ROLE
We are looking for a Rigging Technical Artist on our existing and new mobile game development projects! Your role is to create rigs across a variety of assets, use various tools & protocols to enhance with existing pipelines, and work closely with fellow artists & engineers on art implementation to the game.
** In order to be considered you MUST provide us with either a link to an online portfolio, website or a demo reel showcasing recent work upon application submittal.
RESPONSIBILITIES
- Create rigs for characters, props and buildings.
- Build, maintain and troubleshoot pipeline for toon and 3D visual effects.
- Identify redundancies in our workflow and provide solutions for automation.
- Provide feedback to modelers to enhance the quality of the rigs.
- Provide rigging and skinning feedback to outsource studios.
- Create auto-rigs for existing and new games.
- Help to drive and direct overall character and asset pipeline for future project needs, with tool/workflow development geared towards extensibility and flexibility for upcoming needs.
- Develop and maintain tools for the production pipeline, particularly for modeling, animation, and rigging.
- Write exporting tools for art assets and animations.
- Build upon existing tools and scripts.
- Build complex shaders in Maya’s ShaderFX.
QUALIFICATIONS
- Must have worked on at least two 3D games from conception to completion.
- Extended rigging knowledge in Maya.
- Experience working with game engineers.
- Must be well-rounded at the whole 3D pipeline, especially modeling and animation.
- Understanding of the technical limitations of mobile gaming production.
- Understanding of character design and animation, as it relates to rig development.
- Experienced in PyMel and Python.
- Degree in Art or related field.
NICE TO HAVE
- Shader creation / coding experience.
- Familiarity with Maya Python API.
- Experience leading a design and/or art team for either iPhone or Android applications.
ABOUT JAM CITY
Jam City is an award-winning mobile entertainment studio providing unique and deeply engaging games that appeal to a broad, global audience.
Led by CEO Chris DeWolfe, former MySpace co-founder and CEO, and COO Josh Yguado, former 20th Century Fox executive, Jam City is the creative powerhouse behind some of the highest-grossing and most enduring mobile games. Jam City’s global franchise Cookie Jam has generated more than half a billion dollars, and Panda Pop has more than 120 million downloads to date.
The company also is the go-to studio for Hollywood, having developed immersive, narrative-rich mobile games around iconic entertainment brands. The company’s popular RPG game Harry Potter: Hogwarts Mystery was the #1 game in more than 40 countries at its launch in April 2018.
Jam City has nine studios located in Los Angeles (HQ), Berlin, Buenos Aires, Bogotá, Burbank, Cedar Falls, San Diego, San Francisco, and Toronto.
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