15 days ago
Red Storm is looking for a highly motivated Character Rigger/TA who has experience with Maya rigging/scripting, along with a strong understanding of human anatomy and realistic deformation. At Red Storm, Technical Artists are challenged to rig, automate processes through tool development, and ensure optimal performance and look at in-game engines.
- Set up and maintain character (humans & animals) rigs and systems.
- Work with art group to develop models that meet technical requirements.
- Work with the animation group to create artist-friendly rigs that satisfy animation/gameplay needs.
- Design and set up character dynamics (i.e. cloth, hair).
- Develop new techniques and processes to further advance quality/realism.
- Work with directors and production to identify/prioritize tasks.
- Minimum 2 years’ of production experience in game or film/vfx field, with strong understanding of Maya and Python or other scripting languages
- In-depth knowledge of character/prop rigging technique and principles.
- Experience with character pipelines - modeling, rigging and animation
- Familiarity with using game engines
- Strong troubleshooting skills and the ability to find pragmatic solutions.
- Proven ability to be self-sufficient and take initiative to seek answers and address issues.
- Subsidized paid medical and dental insurance for employees and dependents
- Paid life, accidental death & dismemberment, short- and long-term disability insurance
- Paid holidays
- Flexible work schedule
All of your information will be kept confidential according to EEO guidelines.
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