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Rigger (H/F)
3 years ago
Job Description
- Create and maintain an efficient animation and character production pipeline to support the Art and Design intentions, and to increase the productivity of the animation and modelers team
- Collaborate with animators to design motion controls
- Script tools for the animation team
- Work with the modelers to create models that meet technical needs
- Develop new techniques and processes to solve character production challenges
- Design, create, test and maintain character rigs/setups
- Develop and maintain character motion and deformation systems
- Support and improve the integration of animation assets from Maya to game engine
- Handle the most technical tasks related to characters set up and implementation:
- Rig and skin a variety of character assets, (heads and bodies), garments and gear
- Characters physics simulation setup and implementation (ex: cloth, ragdoll)
Qualifications
- At least 2 years of experience in the game industry
- In-depth knowledge of Maya
- Create and maintain character and props rigs/setups
- Proficiency in Python and Mel, ability to write tools to streamline the rigging and animation proces
Additional Information
- Remuneration according to the experience
- Vacation bonus
- Profit-sharing and participation agreement
- Four free games and eight concert tickets with discount per year
Ubisoft Ivory Tower is committed to creating an inclusive work environment that reflects the diversity of our player community. We are an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status
Company Description
Play as a team, Race for excellence and Get creative! Join us to work on our game The Crew as a RIGGER (H/F).
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