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Rendering Systems Software Engineer - EA Sports Advanced Tech Group

Electronic Arts
Seattle Washington United States
2 years ago
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The Advanced Technology Group is part of the EA SPORTS Tech organization, focused on developing cutting edge game features and engine enhancements in close collaboration with game and engine dev teams. Team members will be part of a cross-functional team tackling a variety of technical challenges beginning from proof of concept to implementation for titles across EA. A key priority for this group is to partner with the Frostbite team, our Game teams, and our central art team to create meaningful user facing experiences and content workflow improvements. This role will work on our strategic, multi-year project in unifying our Create-a-Head tools and experiences while innovating on the created character heads for all EA SPORTS titles.

The Rendering Software Engineer is an essential part of the game creation process. They are involved in architectural design and implementation of rendering technology on multiple platforms. They are working with designers, artists and other engineers to build complex graphics features – life-like visuals, huge and immersive worlds and state-of-the-art graphical FX.

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