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Rendering Software Engineer - Metalhead
26 days ago
EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC, NHL® hockey, NBA LIVE basketball, and EA SPORTS UFC.
The team at Metalhead comes from diverse backgrounds, unified by a passion to make original games. We've supported and inspired each other through the development and evolution of the Super Mega Baseball series and have built a fiercely fanbase in the process. And we get to do it all from downtown Victoria. We're growing the studio and hope you'll consider joining us.
Perhaps our open role of Rendering Software Engineer appeals to you! You will report to our technical director and work with engineers and artists to fulfil the artistic vision at a rock solid 60hz. If visual fidelity and challenging performance issues are your jam, we would love to hear from you.
EA will support full relocation and visa sponsorship to Victoria, British Columbia.
Your Responsibilities:
- Architect real-time and offline rendering code in C++.
- Identify and address opportunities to improve complex systems.
- Work with the Art Director and art team to work towards their vision.
- Build rendering adjacent system, e.g., character customization, crowd.
- Implement cross-platform and cross-generational features for Windows, PlayStation, Xbox and Nintendo devices.
- Develop shader code.
- Collaborate with the art and tools teams to communicate requirements and capabilities of the rendering technology.
- Mentor junior rendering engineers.
- Integrate 3rd party rendering technology.
Your Qualifications:
- 6+ years of professional C++ experience.
- In-depth knowledge of modern graphics debugging tools.
- Experience working with multi-threaded systems.
- Comprehend rendering research & papers.
- Advanced debugging and optimization skills.
- Familiarity with a Visual Studio / Windows development environment.
- Familiarity with PlayStation/Xbox/Nintendo development.
- A degree in Computer Science, Math, Physics or similar.
Regardless of your specialization, a few things we're always looking for:
- Passion. You love programming and are always looking to learn more and hone your craft. Your shower thoughts are often software related.
- A sense of humility and ability to thrive in a team environment. You look for help when you're stuck, and you want to help your teammates when they need it.
- A knack for managing your time. You know when to go deeper on a task versus recognizing that it's time to get 'er done and move on to the next thing. Quality is important, but so is speed!
- A willingness to branch into areas outside your core expertise. It's just a fact of life in a small studio as we adapt to the changing demands at each stage of a project.
- Drive to execute. Projects you've worked on in the past (personal or professional) got finished.
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