Rendering Software Engineer - FIFA
Bucharest Bucharest Romania
10 days ago
EA SPORTS is one of the most iconic brands in entertainment with over 25 years of innovation, passion, and connection of millions of players across the globe to their favorite sports, teams, and players. At the heart of EA SPORTS is the FIFA franchise. EA SPORTS FIFA is the world’s #1 best-selling video game with over 200M engaged players across multiple platforms, including console, PC, and mobile.
Innovation, passion, and team-work is at the heart of everything we do. With studios in Vancouver, Bucharest, and Cologne; we are looking for the brightest talent so we can continue to create experiences that connect with millions of hearts and minds the world over.
- Work with designers, artists and other engineers to build complex graphics features – life-like visuals, huge and immersive worlds and state-of-the-art graphical FX.
- Develop core rendering features, engine components and tools.
- Research and implement rendering techniques.
- Create reusable & flexible rendering technologies.
- Write technical design specifications.
- Design, maintains, implements, tests and debugs code, pipelines and other rendering-related sub-components and packages.
- Profiles and optimizes rendering modules of a game engine.
- Stay up-to-date with latest hardware & software changes enhancing the rendering domain.
- You will report to the engineering team's manager and work closely with your peers to render specific tasks.
- 5+ years experience with C++ development.
- Experience developing graphics techniques and detailed knowledge of graphics hardware.
- Math skills including trigonometry, calculus and linear algebra.
- Formal background in rendering with experience that may include shaders, animation, skinning, lighting, special effects and tool development.
- 1+ years of experience with Direct 3D, Open GL or equivalent.
- Experience in object-oriented design and implementation.
- Knowledge of good software engineering practices.
- Understanding of memory management, multiple processor use, and runtime optimization.
- Test and debug other engineer's code.
- Bachelor's degree in Computer Science or related field, or equivalent training and professional experience.
- Experience with graphics tools and exporters such as Maya, MotionBuilder and Photoshop; knowledge of Maya API and Mel programming.
- Expertise in several of these fields: vertex and pixel shaders including HLSL and FX; terrain or environment rendering; advanced lighting techniques, particle systems, special effects, art pipelines, tool development and game engine architecture.
- Working knowledge of DX11 is a significant plus.