Rendering Programmer

Ubisoft
Santa Rosa Calabarzon ph
13 days ago

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Job Description

The Rendering Programmer will work within a collaborative multidiscipline environment implementing and/or improving graphical rendering features that meet the requirements of the project.

Main responsibilities:

The main and routine tasks of a rendering programmer are:

Qualifications

Pluses

All your information will be kept confidential according to EEO guidelines.

Additional Information

Our top priority are our people: Ubisoft offers a world-class working environment that facilitates collaboration, open communication, and fun.

We ensure our team receive the best training, regularly sending them to trips to other Ubisoft studios around the globe. We work hard, but we play hard too. With our monthly events, parties, regular video game tournaments, music and sports clubs, you can bet that we’re serious about fun!

Company Description

In 2016, Ubisoft Philippines opened as the first and only AAA game development studio in the country. Since then, the studio has grown to around 150 professionals, co-developing the following flagship franchises: Assassin's Creed (AC): Odyssey, AC: Origins, AC III Remaster, AC Liberation and AC Rogue on Nintendo Switch, For Honor, Skull & Bones, The Crew 2 and more upcoming unannounced projects.

Ubisoft is a leading creator, publisher, and distributor of interactive entertainment and services in the world. We are located in the emerging central business district in the South of Manila, with a lush, green, family-friendly ecosystem. Our building is within DLSU Laguna, our partner university whom we have been working closely with in the creation of Video Game Development courses, training developers of the future. Through partnerships in the academe and active involvement in events, we aim to continue growing the game dev industry in the Philippines and South East Asia.

Ready to tackle new challenges and take entertainment to the next level? Join us and Create the Unknown.

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