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Render Programmer [Snowdrop]

Ubisoft
Malmö Skåne County se
2 years ago
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Job Description

Working on our render team, your primary focus will be on implementing, extending, and maintaining the various core render systems of our in-house engine Snowdrop™. As a render programmer you will be part of a very dedicated R&D team working with multiple hardware platforms. You will be expected to work in collaboration with other programmers, artists and testers to craft high quality, scalable solutions that bring Snowdrop and its various titles to an even higher visual and performant standard.

The Rendering part of the Snowdrop Engine is one of our most successful developments, and one of the key reasons other studios adopt and use Snowdrop for their projects. You will be a part of a team where code quality and performance is at a very high priority. Detailed and considerable code review feedback is a key part of the team’s process. Each new feature or improvement is allowed to take several iterations. Quality is prioritized over expediency, because the code will be usually be active for many years, on many projects.

This attention to detail when it comes to the correct abstraction/inheritance structures, and most logical separations, has helped Snowdrop to become very scalable and performs well on multiple platforms. More precisely, you will work in areas such as Raytracing, MeshShading, Volumetric atmospheric effects, other topics within Lighting & Shadowing, Tone-Mapping, PostFX, Texture & Geometry Streaming, and also investigating critical issues such as GPU-hangs and challenging rendering bugs.

This is a permanent position based in Malmö, Sweden. We kindly ask you to apply with your CV and message/ cover letter to the hiring manager in English. Applications will be reviewed whilst the job-ad is posted.

Responsibilities

Qualifications

You as a person
To suit this position you have a passion and dream of creating efficient and beautiful computer graphics, and doing that by placing attention to high quality and elegant C++. You are self-motivated and value quality in everything you do and have a good attention to detail. You are creative and delight in overcoming technical limitations and solving difficult problems. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:

Additional Information

Longing to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!

Massive Entertainment is a premier producer of games and interactive entertainment for the global market. The studio is located in Malmö, Sweden and fully owned by Ubisoft Entertainment, the world’s third largest independent video game publisher. We are more than 650 people from 45+ different countries working together to produce major titles such as World in Conflict, Far Cry 3, Tom Clancy’s The Division and our latest Avatar Project.

We value diversity at Massive and promote a family-friendly culture and a gender-balanced work environment, where equal opportunities play a meaningful role in the day-to-day operations of our studio.

Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery.

At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create experiences and brands people will fall in love with.

All your information will be kept confidential according to EEO guidelines.

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