Render Programmer [Snowdrop]
15 days ago
Snowdrop is a powerful game engine that enables Ubisoft content creators to set their creative minds free. Fast and flexible, Snowdrop gives developers innovative tools designed from the ground up for creating the unknown. Snowdrop provides the perfect canvas for game developers to paint the games of the future.
Working on our render team, your primary focus will be on implementing, extending, and maintaining the various core render systems of our in-house engine Snowdrop™. As a render programmer you will be part of a very committed R&D team working with multiple hardware platforms. You will be expected to work in collaboration with other programmers, artists and testers to craft high quality, scalable solutions that bring Snowdrop and its various titles to an even higher visual and performant standard.
This attention to detail when it comes to the correct abstraction structures, and most concise separations, has enabled Snowdrop to become very scalable and performs well on multiple platforms. More precisely, you will work in areas such as Raytracing, MeshShading, Volumetric atmospheric effects, other topics within Lighting & Shadowing, Tone-Mapping, PostFX, Texture & Geometry Streaming, and also investigating critical issues such as GPU-hangs and exciting rendering bugs.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you’ll do
- Designing, implementing, and iterating on new and existing render systems
- Working with C++ and shader programming
- Developing features for multiple platforms and different hardware capabilities
- Awareness of performance and memory footprints of different approaches or techniques
- Debugging GPU and rendering issues
About Production Technology at Ubisoft
At Ubisoft, there are no limits to creativity. Innovation comes from every corner and our game teams are constantly pushing the boundaries of technology to transform ideas into fantastical worlds. To bolster their efforts, Ubisoft’s Production Technology department is a transversal group that unites more than 400 experts across the company around a mission to develop the best tools and technologies that enable our studios to bring their visions to life. From designing our proprietary game engines and state-of-the-art middleware solutions used by our worldwide developer community, to leveraging the latest machine learning breakthroughs in R&D, Production Technology team members don’t just help Ubisoft creators make games: they work together to pioneer innovations that change the way games are made.
What you’ll bring
Enthusiasm and dream of creating efficient and aesthetic computer graphics, and doing that by placing attention to high quality and elegant C++. You are self-motivated and value quality in everything you do and have a good attention to detail. You are creative and delight in overcoming technical limitations and solving difficult problems. Have an awareness on new developments in APIs and Hardware, so that we can predict and make the right decisions about what is available in the public 2-3 years from now. Besides the above we’re looking for someone aligned with. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
- Professional experience with C++ programming
- Intimately familiar with various graphics APIs (DirectX 11/12, OpenGL, Vulkan) and associated shader languages
- Experience with performance critical programming
- Thorough knowledge of 3D mathematics, rendering algorithms, and data structures
- Ability to accurately predict task duration and understand dependencies
- Experience with general purpose computations on GPU's
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
You can also find a summary of the Massive Job Perks here.
Questions? We're more than happy to answer them! Please contact Malin Jessen (Talent Acquisition Partner) at email@example.com
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